Patch notes - 2.4

Hom

Member
Aug 30, 2005
843
Test realm patch notes - 2.4

Joyma said:
gmracialssq6.jpg

Thats fake btw.

It was fake. My friends character was restored with a GM tag so we decided to have fun with the wow forums, I never thought it would pop up here.
 
OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Test realm patch notes - 2.4

Expect, but ah well, we can always hope :D
 
OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Test realm patch notes - 2.4

Wows, didn't see that coming, guess they want to have things tested in phases :eek:

Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.
Think this might end, or at least nerf, the selling arena points for gold?

Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.
This sucks, probably wont stack with Icy Veins now then? :S

And some druid nerfs as expected....
 

Wilandra

Member
Sep 28, 2005
228
Test realm patch notes - 2.4

IT'S MADNESS!

....the US priest forums that is, looks like they completely flipped out about the PI change.
 

Anshrr

#1 LFR Feral for his ILVL
Oct 7, 2005
1,308
CERTAINLY NOT DENMARK EWW
Test realm patch notes - 2.4

Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.
So we get the old NI, but with agi instead of str, which is good, since no feral has more str than agi anymore. And we get 20% of AP in additional healing.. while in catshape.. :|
Guess it's better than nothing..

Chastise seems like a buff tho, no? Oh oh, and another buff to blink! A small one, but still :<
 

Braque

Member
Dec 14, 2005
2,256
Test realm patch notes - 2.4

Joyma said:
Wows, didn't see that coming, guess they want to have things tested in phases :eek:

Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.
Think this might end, or at least nerf, the selling arena points for gold?

No. The "you play 3, we play 7" points selling is unaffected by this, and since joining a new arena team resets personal rating to 1500 you can still "twink" a friend/customer's team as well.

What it'll kill is the practice of tanking a teams rating on alts, then playing it on mains to boost personal rating ahead of the team rating.
 

Wilandra

Member
Sep 28, 2005
228
Test realm patch notes - 2.4

Stamina removed from all T6 sunwell pieces Oo (except prot war and prot pala sets)

And warlock drain mana buff reverted (muhahaha)
 
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Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Test realm patch notes - 2.4

That's really odd, why would they remove all Sta, bosses in Sunwell don't have RoF or something? :<

And the OP druid setbonus is back :eek:
 

Hom

Member
Aug 30, 2005
843
Test realm patch notes - 2.4

Wilandra said:
Stamina removed from all T6 sunwell pieces Oo (except prot war and prot pala sets)

And warlock drain mana buff reverted (muhahaha)

*ALERT* incoming anshrr post about the lack of sta on the feral T6 :D
 
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Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Test realm patch notes - 2.4

So, druids get a healing buff in cat form, and Blizz feels the need to nerf it right away by removing our stamina? Awesome, and what about the travel speed thing, they shouldn't have removed it in the first place. Warlock drain should be nerfed even more, I have to stay in cat all the time, if I go caster form I get instantly drained QQ, and removing Sta from all the other sets is a big buff they get more damage, l2p Blizzard
There ya go Hom :p
 

Arly

Non-Shouter
Oct 3, 2007
1,733
Test realm patch notes - 2.4

So.. the removed 127 stamina and gave us 85 crit rating. ROFL.
 

Hom

Member
Aug 30, 2005
843
Test realm patch notes - 2.4

Shammy Talk:

Originally Posted by Kalgan
Shamans in general will be getting buffs to go along with their nerfs. Bear in mind that there's still quite a bit that hasn't been implemented yet.

I'd share some of these with you, but some of them might not be technically do-able for this patch, which in turn changes some of our decisions about exactly what changes we make, so we're hesitant to give specifics until the work has been done.

Philosophically though, we're planning to make a number of improvements related to the totem dropping mechanic, improving specific under-used totems, and a few other non-totem related improvements.

To provide a little bacground, our general outlook on the class is that they're actually in good shape for all 3 specs for raid PvE, on the weak side for heroic PvE, pretty solid in battlegrounds and 5v5, on the weak side in 3v3, and pretty well gimped in 2v2. We're hoping to get at least 1 spec viable in 2v2 for this patch (we're thinking Enhance), but hopefully all three specs will be viable for 3v3.
 

Lebuff

Huge, throbbing Member
May 1, 2007
1,302
Test realm patch notes - 2.4

- Emberstorm talent change: Rank 1 now decreases Incinerate casting time by 2%

That is quite cool. But for some reason only the first point gives the haste buff. They probably messed up the change.