Test realm patch notes - 2.4
ArlyKarlsen said:
Braque said:
I think it's just a mechanic change, not a tuning adjustment. You notice untargeted AOE is unaffected, but abilities that hit secondary targets are? If it were a change to make tanking easier they would have also adjusted Thunderclap and Consecrate, and not the Felguard Cleave. If it was a change to make DPS using AOE abilities easier, why no adjustment to Whirlwind?
I suspect this change is aimed at mobs/pet abilities, and it changing player abilities is secondary....
Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
How many pets have Avenger's Shield?
Sometimes I forget that programming is a total mystery to most people.
WoW has a game mechanic, chained attacks. Its a mechanic used by both player abilities and pet/mob abilities. Cleave, Chain Lightning, Avengers Shield all use it. Basically, all the listed abilities share this mechanic, where an attack has a target, and also "bounces" to a number of secondary targets. There is function somewhere deep in Blizzards codebase that selects targets for those "bounces", implementing that mechanic. That function has changed. We don't know why, but the fact that no pets/mobs have a certain player that is affected by it makes no difference to my suggestion.
Another theory is that it was done as a 5v5 PvP buff to classes with breakable CC. Given the numbers for rogues and mages in 5v5, it would fit Blizzards tuning goals.
Alron said:
Seems like they have forgotten Sweeping Strikes then?
SS is a weird one, it doesn't quite work like chained attacks, and I'm pretty sure it has it's own unique implementation.
Anyway, the point is they didn't choose abilities to change, and change each one (and forget SS or whatever AOE you care to name), the changed a core mechanic function, and that affected all abilities that use that specific mechanic.
I think.