Beast Mastery
Best Friend
Rank 2/2
Requires 25 points in Beast Mastery Talents
Your pet will be granted 30% of your agility, strength and stamina.
Spirit of the Beast
Rank 1/1
Requires 2 points in Spirit Bond
Requires 30 points in Beast Mastery Talents
When your pet is killed in battle its spirit will rise and inspire you to fight harder, increasing your ranged attack speed by 20% and making you immune to fear effects for 15 sec. The spirit is unable to be damaged or attack, but grants the effects of Spirit Bond while active.
Beastial Ally
Rank 5/5
Requires 30 points in Beast Mastery Talents
Your pets critial strikes will increase the critical strike chance of your party members by 5% if within 41 yards of your pet. Lasts 10 sec.
Master of Aspects
Rank 5/5
Requires 35 points in Beast Mastery Talents
The effects of individual hunter aspects are enchaned.
Hawk - Increases the attack power bonus by 20%.
Monkey - Reduces physical damage against you by 5%.
Wild - Reduces nature damage by 6% against affected targets.
Cheetah/Pack - Adds a 20% to avoid being dazed when hit.
Beast - Increases damage done against beasts by 5% for both you and your pet.
Call for Aid
Rank 1/1
Requires 40 points in Beast Mastery Talents
320 Mana
Instant cast
5 min cooldown
Your pet will break free of all bonds and distractions to quickly rush to your aid. Dispells all fears, charms, disorients, stuns and movement impairing effects on your pet. Pet will run at high speed to the hunter, intercepting the next melee or ranged attack made against the hunter within 10 sec.
Survival
Readiness
Rank 1/1
Requires 1 point in Deterrance
Requires 20 points in Survival Talents
Instant cast
10 min cooldown
When activated this ability immediately finishes the cooldown on your other hunter abilities.
Fast Maneuvering
Rank 5/5
Requires 25 points in Survival Talents
Reduces the chance you will be critically hit by melee attacks by 5%.
Snake Bite
Rank 3/3
Requires 30 points in Survival Talents
Your Mongoose Bite and Raptor Strike critical hits have a 100% chance to damage the target for an additional 100 Nature damage and cripple the target, reducing movement speed by 40% and attack speed by 20%. Lasts 12 sec.
Stinging Strikes
Rank 5/5
Requires 35 points in Survival Talents
All ranged attacks against Dazed targets cause additional Nature damage equal to 10% of weapon damage.
Survival Instincts
Rank 5/5
Requires 35 points in Survival Talents
When you have less than 20% health, all damage taken is reduced by 45%.
Suppresion Fire
Rank 1/1
Requires 5 points in Stinging Strikes
Requires 40 points in Survival Talents
120 Mana
Instant cast
5 min cooldown
Increases the hunter's chance to hit with ranged attacks by 25% and ranged attack speed by 30%, but reduces ranked attack power by 10%. Ranged attacks have a 20% to daze the target for 3 sec. This effect does not stack with rapid fire. Lasts 15 sec.
Marksman
Improved Rapid Fire
Rank 2/2
Requires 25 points in Marksman Talents
Increases the duration of your Rapid Fire ability by 4 sec.
Focus Fire
Rank 5/5
Requires 30 points in Marksman Talents
Increases your ranged attack power by 10%.
Armor Piercing Rounds
Rank 3/3
Requires 30 points in Marksman Talents
Your ranged attacks will ignore 600 of the targets armor.
Gun Specialization
Rank 5/5
Requires 35 points in Marksman Talents
Increase your damage dealt with guns by 26 and your ranged attacks have a chance to daze the target for 2 sec.
Bow Specialization
Rank 5/5
Requires 35 points in Marksman Talents
Increase your damage dealt with bows by 24 and your ranged attacks have a chance to damage the target for 39-45 nature damage.
Crossbow Specialization
Rank 5/5
Requires 35 points in Marksman Talents
Increase your damage dealt with crossbows by 24 and your ranged attacks have a chance to damage the target for 39-45 shadow damage.
Deadly Aim
Rank 1/1
Requires 40 points in Marksman Talents
20 Mana
Instant cast
3 min cooldown
Steadies your aim, causing your ranged attacks not to miss and increasing your critical strike chance by 30%. Lasts 10 sec.