Heroes of Newerth

Arly

Non-Shouter
Oct 3, 2007
1,733
Version 0.1.41
--------------
General:
- Added Practice mode. To access practice mode, create a game online with the server set to "practice"
- Fixed a couple pathing routes through the trees near the Hellbourne secret stop on Forests of Caldavar
- Leaver threshold changed to 8% (from 10%)

New hero:
- Andromeda, based on DOTA's Vengeful Spirit

Items:
- You can now drop items onto the upper left hero portraits and you will attempt to give the item to that hero
- The bottle can now only be used by heroes
- Nullstone now properly negates targeted channel spells (such as devour)
- Shrunken Head's Magic Immunity is no longer dispellable
- Whispering Helm now plays life steal effects
- Abyssal Skull's aura will no longer apply to gadgets

Arachna:
- Spidersting's Spiderling is now a gadget
* This fixes an issue causing it to receive life steal and health regen, making it too hard to kill due to the mechanics of how it is killed
- Added a passive effect to the Spiderling to make it more noticeable

Behemoth:
- Cast impact time on Enrage set to 0.69 seconds (from 0.5)
- Cast impact time on Shockwave set to 0 (from 0.3 seconds)
- Magic Immune targets will cause Shockwave to spawn an additional wave of damage (though it will not damage them)

Electrician:
- Mana shield now auto-toggles off when incoming damage puts electrician's mana below 10

Hellbringer:
- The AOE stun from spawning Malphas will now affect units with Magic Immunity

Pebbles:
- Chuck now throws the closest nearby targets, rather than a random one
- Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000
- Fixed Grow causing Chucked units to not take double damage from Stalagmites
- Attack animations now scale properly with Grow

Swiftblade:
- Swift Slashes now applies a 0.1 second ministun to the primary target

Torturer:
- Impalement will no longer hit splash-immune targets (such as Arachna's Spiderling and couriers)

Wretched Hag:
- Fixed an issue causing Haunt's effects to display abnormally large on some heroes
- Added improved impact effects to Sonar Scream
- Added improved impact effects to Bat Blast
- Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has Staff of the Master

Valkyrie:
- Call of the Valkyrie now only hits visible units
- The extra wave of damage to one nearby target on Call of the Valkyrie now correctly deals half damage rather than full


Bug fixes:
- Fixed an issue that would cause some players to be unable to buy back sometimes
- Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's grip) being targetable at their original location
* This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts while valkyrie is still in the air, despite having leaped outside the range of the AOE
- Fixed an issue causing auto-assemble items not to sell for their correct price
- Fixed an issue causing players to lose an item when it is swapped from a courier into a lot of the stash that already had an item on it

"Practice Mode", New hero, Leaver treshold 8% (down from 10%) (y)
Pebbles buffs.
No Succubs nerfs Oo


---

Tested practice mode and it's a nice way to test out abilities and stuff like that. I also tested out the new Hero.
Abilities are something like this:
Comet: range 500, Mana cost 95/110/125/140, Cool down 10 seconds, damage 100/175/250/325, 1.75 seconds stun.
Aurora: Range 1400, Cost 40, Cool Down 15 seconds, Damage 25/50/75/100, Applies a debuff that does the fallowing -5/-10/-15/-20 base damage and -2/-3/-4/-5 armor lasts 15 seconds.
Dimensional Link: Aura radius 900, +12/+20/+28/+36 base damage
Void Rip: Range 600/900/1200, cost 100/150/200, cool down 45 seconds. Physical spell (Swaps places with target hero. )

I guess Void Rip will be nice with a Portal key / Assasin's Shroud
 

Lonei

Shitpenis
Aug 7, 2008
499
Got into League of Legends EU Beta. First impression: "Eww this shit looks blocky". The friends list is in a different window that you can't close >_> and everything looks stupid.
 

Arly

Non-Shouter
Oct 3, 2007
1,733
Version 0.1.43 Patch Notes

- Added Maliken's game files

Version 0.1.42 Patch Notes

General
  • Fixed effects on torches[/*:m:li30dzwa]
  • Tweaks to the Caldavar map
    [list:li30dzwa]
  • Hellbourne secret shop trees fixed[/*:m:li30dzwa]
  • Hellbourne mid tower area tweaked[/*:m:li30dzwa]
  • Hellbourne forest changed[/*:m:li30dzwa]
  • Legion forest added a tree to the right side[/*:m:li30dzwa]
  • Fix the blockers. This will stop heroes from blinking to the edge of the map and running around.[/*:m:li30dzwa]
  • Move the tree on the hill near the top rune to fix the ward spot here[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Fixed a typo in the Regeneration Rune[/*:m:li30dzwa]
[*]Kongor out-of-zone leash time set to 6.5 seconds (from 8)
  • Fixes an issue causing Kongor to sometimes get stuck when trying to return to his spawn zone when the neutral-leash code gives him a return command and he didn't stay outside for the 8 seconds needed to get the unit walking buff[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Lots of targetscheme work, makes things like arachna's spiderling, slither's wards, etc immune to buffs (such as the attack damage increase from auras, life steal, etc)
  • Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic effect type[/*:m:li30dzwa]
  • Gadgets have magic immunity as well as immunity to several other things[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Forced movements break channeling[/*:m:li30dzwa]
[*]Fixed spectator crash[/*:m:li30dzwa]
[*]Striped down spectator interface to something a lot cleaner[/*:m:li30dzwa]
[*]Fixed fog of war for spectators[/*:m:li30dzwa]
[*]Added Quad Kill and Annihilation[/*:m:li30dzwa]
[*]Added countdown start sound in the game lobby[/*:m:li30dzwa]
[*]Added Rage Quit![/*:m:li30dzwa]
[*]Added hellbourne destroyed tower, legion destroyed tower, and base under attack sounds[/*:m:li30dzwa]
[*]Added pause/unpause button on the menu screen
  • 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses per team per match. Pausing team can unpause at will, opposing team must wait 1 minute before they can unpause. Pause takes 5 seconds to both pause and unpause to prevent abuse[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Portal Key, Kraken's Charge, Mageblane's Flash, Wretched Hag's Flash of Darkness, Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized[/*:m:li30dzwa]
[*]Updated French string tables[/*:m:li30dzwa]
[*]Fixed effect when someone tries to swap with you on the hero select screen[/*:m:li30dzwa]
[*]Runes will no longer be killed by random splashing effects[/*:m:li30dzwa]
[*]Fixed splash (Hammerstorm and Runed Axe) to not splash when attacking buildings[/*:m:li30dzwa]
[*]Fixed Haste rune to properly give max move speed through snares[/*:m:li30dzwa]
[*]Fix shared cooldowns on items transfered from the stash to a hero not updating (Homecoming stone, etc)[/*:m:li30dzwa]
[*]Update the add friend button in the ingame F10 menu.[/*:m:li30dzwa]
[*]Map pings are now played at the location of the event for the following occurences:
  • Hero kills (by any hero, creeps or neutrals)[/*:m:li30dzwa]
  • Tower kills[/*:m:li30dzwa]
  • Building under attack[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]The following actions can be done and not interrupt channeling
  • Arachna's Webbed Shot toggle[/*:m:li30dzwa]
  • Electrician's Shield[/*:m:li30dzwa]
  • Changing Steam Boots
    [/*:m:li30dzwa]
  • Shrunken Head[/*:m:li30dzwa]
  • Assassin Shroud[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Kill experience is only rewarded to the killing team (Neutrals can once again steal kills)[/*:m:li30dzwa]
[*]Illusions tweaked so spells will work properly on them again[/*:m:li30dzwa]
[*]Language tab nudged slightly to the right[/*:m:li30dzwa]
[*]Fixed team stats on end game screen[/*:m:li30dzwa][/list:u:li30dzwa]

New Hero
  • Maliken, Hellbourne Strength[/*:m:li30dzwa]

Neutrals
  • Minotaurs: Increased size slightly[/*:m:li30dzwa]
  • Minotaurs: Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25[/*:m:li30dzwa]
  • Dragons: Removed magic immunity from the smaller dragons[/*:m:li30dzwa]
  • Hunters: Added Magic Immunity[/*:m:li30dzwa]
  • Blue Ogre: Added Icy Cold Armor[/*:m:li30dzwa]
  • Predasaurs: Removed Magic Immunity[/*:m:li30dzwa]
  • Skeleton King: Added King's Grip, immobilizes targets for 1.5s[/*:m:li30dzwa]

Items
  • Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time[/*:m:li30dzwa]
  • Order of items in the shop tweaked slightly[/*:m:li30dzwa]
  • Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 400[/*:m:li30dzwa]
  • Ability tooltips show the changes in green[/*:m:li30dzwa]
  • Stormspirit updated to let you cyclone yourself[/*:m:li30dzwa]
  • Symbol of Rage is now listed under Morph instead of Protective[/*:m:li30dzwa]
  • Savage Mace is now listed under Morph instead of Combative[/*:m:li30dzwa]
  • Geometer's Bane is now listed under Combative instead of Morph[/*:m:li30dzwa]
  • Bound Eye can now see wards and range increased to 1100[/*:m:li30dzwa]
  • Barbed Armor now returns pure damage[/*:m:li30dzwa]
  • Brutalizer's stun duration changed from 1 to 1.4[/*:m:li30dzwa]
  • Portal Key tweaked so DoTs will now trigger the blink cooldown[/*:m:li30dzwa]
  • Doombringer fixed to now give the damage to the hero that holds if you kill the previous owner[/*:m:li30dzwa]
  • Abyssal Skull aura fixed to not affect enemy units
    [list:li30dzwa]
  • Lifesteal effect fixed so it doesn't play if you're ranged[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Frostfield Plate updated
  • Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Staff of the Master updated
  • Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300[/*:m:li30dzwa]
  • Changed the tooltip of any ability that is boosted by Staff of the Master to clearly show it can be upgraded. The name of the Ability will now change to reflect the boost[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Nullfire Blade reworked
  • Can now be upgraded once[/*:m:li30dzwa]
  • Nullfire Purge now instantly kills Summoned Units[/*:m:li30dzwa]
  • Charges lowered form 10 to 8[/*:m:li30dzwa]
  • No longer enters targetting mode if out of charges[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Geometer's Bane reworked
  • Changed recipe and removed manaburn[/*:m:li30dzwa]
  • This item can now be disassembled in your stash.[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Puzzlebox Fixed
  • Fixed Mauler to properly burn 25,50,75 mana per level[/*:m:li30dzwa]
  • Fixed Wizard to properly deal damage to the target burned proportional the amount of mana burned[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Savage Mace tweaked
  • Now grants True Strike to heroes, making none of their attacks miss[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Enhanced Marchers fixed
  • Can no longer pass through fissure or mummies[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Added a "NEW" tag on items in the shops that are new this patch so they can be easily located[/*:m:li30dzwa]
[*]Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units[/*:m:li30dzwa]
[*]Snake Bracelet added to the Relics Shop. Grants 25% evasion[/*:m:li30dzwa]
[*]Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana[/*:m:li30dzwa]
[*]Power Supply added to the Initiation Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana[/*:m:li30dzwa]
[*]Tablet of Command added to the Supportive Shop. Pushes target hero forward 500 units.[/*:m:li30dzwa]
[*]Void Talisman added to the Relics Shop. Makes a hero immune to physical attacks and take bonus magic damage when used[/*:m:li30dzwa]
[*]Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler[/*:m:li30dzwa]
[*]Barrier Idol added to the Supportive Shop. Places a shield on all allies within 500 units that absorbs 400 magic damage[/*:m:li30dzwa][/list:u:li30dzwa]

Accursed
  • Flame Consumption is now boosted by Staff of the Master[/*:m:li30dzwa]

Andromeda
  • Tooltip added to her aura[/*:m:li30dzwa]
  • New story description[/*:m:li30dzwa]
  • Model scaled down by ~10%[/*:m:li30dzwa]
  • Applied a Disjoint to Swap so projectiles will not follow a swapped target[/*:m:li30dzwa]
  • Added a few seconds of sight to Aurora[/*:m:li30dzwa]

Arachna
  • Fixed Spider Sting to not drop target if the target becomes Invulnerable for a fraction of a second[/*:m:li30dzwa]
  • Changed her attack action time from 300ms to 400ms[/*:m:li30dzwa]
  • Harden Carapace now lasts 6 seconds at all levels[/*:m:li30dzwa]

Armadon
  • New story description[/*:m:li30dzwa]

Behemoth
  • Increased Shockwave's initial damage slightly[/*:m:li30dzwa]
  • Cleaned up running animation[/*:m:li30dzwa]

Chronos
  • Fixed Chronofield not stopping Invulnerable units or Towers[/*:m:li30dzwa]
  • Chronofield is now boosted by Staff of the Master[/*:m:li30dzwa]
  • Time Freeze will now go through Magic Immunity[/*:m:li30dzwa]
  • Time Freeze now deals magic damage, not physical[/*:m:li30dzwa]

Demented Shaman
  • Storm Cloud is now boosted by Staff of the Master[/*:m:li30dzwa]
  • Reworked Arcane Hide, it now also reduces damage from abilities (details below)[/*:m:li30dzwa]

Devourer
  • Devour is now boosted by Staff of the Master[/*:m:li30dzwa]
  • Added a delay to the "You're MINE!" yell so players can cancel the animation before the sound goes off[/*:m:li30dzwa]
  • Lowered the projectile grab hit box by 10[/*:m:li30dzwa]
  • Lowered the casting range on hook so the actual projectile extends past the 'click point' properly
    [list:li30dzwa]
  • Cast range will say 900, but hook itself will travel 1000 units still[/*:m:li30dzwa]
[/*:m:li30dzwa][/list:u:li30dzwa]

Glacius
  • Now fights for the Legion[/*:m:li30dzwa]
  • Changed the aura values to 0.5/1/1.5/2[/*:m:li30dzwa]
  • Remade Tundra Blast
    [list:li30dzwa]
  • Removed target requirement, added larger AOE, changed to static damage across the AOE, slow increased by 1 second, manacost changed[/*:m:li30dzwa]
[/*:m:li30dzwa][/list:u:li30dzwa]

Hammerstorm
  • Remade Hammer Throw
    [list:li30dzwa]
  • Range increased, damage increased, added AOE to the stun, and the stun will still stun enemies where it 'hits' even if the first target blinks away[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Removed aura[/*:m:li30dzwa]
[*]Added new ability and animation that on use gives armor and movement speed to units near Hammerstorm[/*:m:li30dzwa]
[*]Fixed attack animation timing[/*:m:li30dzwa][/list:u:li30dzwa]

Jeraziah
  • So, apparently jeraziah was mispelled the whole time JerAziah with an A, not an e. fixed[/*:m:li30dzwa]

Keeper of the Forest
  • Fixed the tree check on Camouflage to properly check the target, not the Keeper[/*:m:li30dzwa]

Kraken
  • Whirlpool will no longer teleport gadgets (such as wards)[/*:m:li30dzwa]

Legionnaire
  • Removed Range:500 from the Taunt tooltip. It did nothing and was confusing seeing as the range is 300.[/*:m:li30dzwa]
  • He can now properly spin while stunned, hexxed, or any other status effect[/*:m:li30dzwa]

Magebane
  • Changed attack impact time from 0.6 seconds to 0.3 seconds[/*:m:li30dzwa]
  • Manacombustion now combusts 16/32/48/64 mana, from 13/25/34/51. Damage dealt per mana burned increased to 0.8 (from 0.75)[/*:m:li30dzwa]

Magmus
  • Fixed an issue with Eruption[/*:m:li30dzwa]
  • Eruption is now boosted by Staff of the Master[/*:m:li30dzwa]
  • Fixed Volcanic Touch to assign the blowup damage to Magmus[/*:m:li30dzwa]
  • Lower the "in-air" state of magmus's ult to 450 ms from 500 ms so that the stun starts on the frame that the targets land[/*:m:li30dzwa]

Moon Queen
  • Updated Moon Finale to have a static 160s cooldown[/*:m:li30dzwa]

Night Hound
  • Corrected casting point on Cloud to be 400ms instead of 500ms[/*:m:li30dzwa]

Nymphora
  • Reworked Grace of the Nymph. This ability now restores 75,150,225,300 mana to the target.[/*:m:li30dzwa]
  • Staff of the Master now grants her a new ability: Nymph's Call[/*:m:li30dzwa]

Ophelia
  • Ophelia's Touch is now boosted by Staff of the Master[/*:m:li30dzwa]

Pebbles
  • Fix to Chuck so units cannot blink or leap out of it while in midair[/*:m:li30dzwa]

Pestilence
  • Changed Swarm to be able to be cast on Magic Immune targets[/*:m:li30dzwa]
  • Gore will now go through Magic Immunity[/*:m:li30dzwa]
  • Gore's bonus damage increased to 40/50/60/70, from 25 at all levels[/*:m:li30dzwa]
  • Updated the Gore tooltip to be more accurate[/*:m:li30dzwa]

Pollywog Priest
  • Morph duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds[/*:m:li30dzwa]
  • Modified Voodoo Wards
    [list:li30dzwa]
  • The number of wards with level 4 ultimate is now 11 and the placement of the wards was fixed[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*] Fixed attack animation timing[/*:m:li30dzwa]
[*]Reworked Electric Jolt to deal damage in a cone. This allows the damage spread to be less localized to the main target[/*:m:li30dzwa]
[*]Voodoo Wards's attack is no longer blocked by deflection (such as helm of the black legion)[/*:m:li30dzwa][/list:u:li30dzwa]

Predator
  • Venomous Leap can now be used on Magic Immune units (The predator will leap but neither the damage nor snare are applied)[/*:m:li30dzwa]
  • Lowered cast action time on Terror to 0 seconds[/*:m:li30dzwa]
  • Lowered cool down on Terror to 120 seconds from 150[/*:m:li30dzwa]
  • Terror's reactive buff will no longer apply to gadgets (such as wards)[/*:m:li30dzwa]

Pyromancer
  • Remade Fervor
    [list:li30dzwa]
  • Now gives passive casting speed all the time and attack/movement speed after casting a spell for 5 seconds[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Ultimate with Staff of the Master damage reduced by 100[/*:m:li30dzwa][/list:u:li30dzwa]

Scout
  • Placing an Electric Eye will no longer break Vanish's stealth[/*:m:li30dzwa]
  • Each Electric Eye now has an ability to allow you to destroy it. This allows the scout to choose which Electric Eye is destroyed before placing a new one.[/*:m:li30dzwa]

Slither
  • Fixed ultimate to not slide around with him[/*:m:li30dzwa]

Soulstealer
  • Increased his turn rate from 320 to 400[/*:m:li30dzwa]
  • Default hotkeys now changed to Q W E over D F G[/*:m:li30dzwa]

Succubus
  • Changed Succubus' Hold to be able to target Magic Immune targets (targets still lose the mana, just take no damage)[/*:m:li30dzwa]
  • Magic Immune targets are no longer put to sleep if they attack a slept target[/*:m:li30dzwa]
  • Allies can now attack each other to break the sleep (and transfer it to themselves)[/*:m:li30dzwa]

Swiftblade
  • Attack animation is now disabled during Swift Slashes
    [list:li30dzwa]
  • This smooths out the animation, he still attacks between hits[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Items can now be used during Swift Slashes[/*:m:li30dzwa]
[*]Swift Slashes is now boosted by Staff of the Master[/*:m:li30dzwa]
[*]Counter-attack now works against ranged heroes[/*:m:li30dzwa][/list:u:li30dzwa]

Tempest
  • Stun duration from Glacial Blasts changed from .6 to 1 second[/*:m:li30dzwa]
  • Reworked Elementals so that they will only split once, allowing a maximum of 6 elementals[/*:m:li30dzwa]

Thunderbringer
  • Corrected casting point on abilities from 300ms to 400ms.[/*:m:li30dzwa]
  • Fixed attack animation timing and projectile speed[/*:m:li30dzwa]

Valkyrie
  • Fixed Call of the Valkyrie to no longer hit invisible enemies[/*:m:li30dzwa]
  • Tweaked Javelin to stun for the correct amount at the correct distance (Fixing a typo)[/*:m:li30dzwa]
  • No longer can use items while Leaping[/*:m:li30dzwa]

War Beast
  • Changed Metamorphosis to always give max move speed[/*:m:li30dzwa]

Zephyr
  • Fixed Wind Control
    [list:li30dzwa]
  • Should now properly slow enemies[/*:m:li30dzwa]
[/*:m:li30dzwa]
[*]Fixed Melee Evasion Tooltip[/*:m:li30dzwa][/list:u:li30dzwa]

=================================================
New Arcande Hide:
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.

Arcane Hide Effects:
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%[/QUOTE]
 
OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Version 0.1.45
--------------
General:
- Server stability fixes
- Buildings now have larger health bars
- Toned down several AoE effects to clean up screen clutter:
* Thunderbringer's Lightning Rod
* Jeraziah's Sol's Blessing
* Behemoth's Shockwave
* Shaman's Storm Cloud
* Valkyrie's Call of the Valkyrie
* Pebble's Stalagmites
* Nymphora's Volatile Pod
- Brighten a couple of Succubus' effects
- Tweaked turning significantly
- Fixed movement speed and magic immunity on Predasaurs
- Tweaked the height of health bars
- Fixed Enhanced Marchers effect on a few heroes
- Streak window from kills upped to 18 seconds
- FPS limit of 125 implemented (host_maxFPS to change)
- SD random algorithm tweaked
- ModNote: g_maxCameraDistance is no longer a cvar
- Collision box of heroes should now move with them when leaping or channeling

Items:
- Added Mana Battery to the Outpost
- Removed the Blessed Orb from the Outpost
- Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply
- Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate
- Fixed Barrier Idol tooltip
- Barrier Idol sound is no longer deafening
- Fixed Frostwolf Skull to slow magic immune units
- Supplies shop is now at the top of the shop window
- Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage)
- Helm of the Black Legion no longer blocks damage from Spirit Ward
- Post Haste speed increased to 95
- Codex manacost reduced to 180/160/140/120/100
- Tablet of Command manacost reduced to 25 and cooldown decreased to 25
- Power Supply cost increased by 50
- Hellflower manacost reduced from 200 to 100
- Sustainer is now 125% Mana Regen
- Mana Potion is now usable on allies
- Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead.
* Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed
- Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30
- Barrier Idol lost its armor and gained 2 Health Regen.
* Barrier Idol can only affect a hero once every 50 seconds
- Stormspirit movement bonus increased to 25
* Now takes a Scarab instead of an Apprentice's Robe
- Sacrifical Stone Reworked
* +1 charge when a hero dies within 1000 units of you
* 1 Mana Regen per charge
* Loses half charges on death
* Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die
* Respawn time is reduced by 3 seconds per charge when you die
- Behemoth's Heart reworked
* 2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage
* DoT damage does not count as combat damage
- Enhanced Marchers reworked
* Now takes a Gloves of the Swift instead of a Ringmail
* Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed
- Steamboots reworked
* Now takes a Ringmail instead of a Gloves of the Swift
* Recipe cost removed
* Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor
- Added Recommended item shop at the top of the shop window
* Lists recommended items that work well on the current hero

New Heroes
- Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA


- Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA


Heroes
Accursed
- Cauterize range reduced from 600 to 300

Andromeda
- Fixed Andromeda stun projectile speed

Arachna
- Arachna's spiderling is now easier to target and select
- Web Shot will no longer trigger charges on Power Supply or Mana Battery
- Movement speed reduced by 10

Armadon
- Fixed story
- Restless attack speed changed to bonus damage
* 10/20/30 damage with 4/8/12 per charge

Behemoth
- Shockwave now deals half damage from corpses

Blood Hunter
- Base armor reduced by 2

Chronos
- Time Freeze cooldown reduced to 1.5

Demented Shaman
- Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target

Devourer
- Fixed hook to disable the target while they are traveling back to him

Electrician
- Static Grip now breaks Sleep

Glacius
- Fixed story

Hammerstorm
- Improved Hammer Throw speed
- Fixed Hammer Throw to have a 14 second cooldown
- Base Agility increased from 16 to 21
- Renamed Battle Command - > Galvanize
* Buffed the awesome-factor of this description by 200%

Kraken Remake
- Drench
* Removed
- Tsunami Charge
* Manacost lowered to 90/100/110/120
* Damage increased to 100/150/200/250
- Splash
* Moved to ability slot 1 (Q)
* Now an Attack Ability that has a 6/5/4/3 second cooldown
* Damage and splash range the same
- Whirlpool
* Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds
* The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool.
* Damage dealt to enemy units increased from 150/225/300 to 150/300/450
* Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6
* Cool down is now 150/135/120 (increased from 120 at all levels)
- New Ability: Tidal Pull
* Ability slot 3 (E)
* Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%

Legionnaire
- Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged.

Magebane
- Mana Rift AoE increased from 275 to 325
- Strength changed from 16 to 20
- Strength gain changed from 1.5 to 1.2

Maliken
- Fixed textures when under the effect of Possession
- Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels)
- Life Essence no longer drains mana when attacking
- Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels.
- The splash damage granted by possession now scales with level:
* 50/75/100% Splashed in a 75 AOE
* 35/50/65% Splashed in a 200 AOE
* 20/25/30% Splashed in a 350 AOE
- Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones)

Magmus
- Added a 250ms cast time to Magmus's Eruption
- Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10

Moon Queen
- Moon Beam now has a .6 stun at all levels

Nymphora
- Fixed Nymphora's Call tooltip to update to the proper channeling time
- Fixed Grace of the Nymph effect to play on the target


Pebbles
- Chuck cooldown reduced from 15 to 10

Pharaoh
- Fixed Pharaoh' stats, attack time, and casting point.
- Tormented Soul vision reduced to 10 seconds at all levels
- Hellfire damage reduced from 20/40/60/80 to 10/30/50/70
- Wrath of the Pharaoh is now upgraded by Staff of the Master

Pollywog Priest
- Voodoo Wards cooldown changed to 110 across all levels
- Magical Bindings now break sleep

Predator
- Attack impact point is now .39 (lowered)
- Stone Hide is now instant and cannot be purged

Pyromancer
- Base int increased by 5, base damage reduced by 5 (thus is unchanged)

Scout Remake
- Attack impact point is now .43 (lowered)
- Increased base strength from 17 to 20
- Lowered strength gain per level from 1.9 to 1.7
- Vanish
* Now a toggle skill, with an upkeep cost of 3 mana per second
* Toggling off Vanish will initiate a 24/18/12/6 second cool down
* Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
- Electric Eye
* The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.
* Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
* Silence from Electric Eyes goes through Magic Immunity
* Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.
* Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes.
* Vision granted by Electric Eyes reduced to 800
- Improved Dexterity
* Removed
- Marksman Shot
* Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25
* Cool down increased by 10 seconds at all levels (to 50/40/30 seconds)
* The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points
* The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow
- New Ability: Disarm
* Ability slot 3 (E)
* Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
* Deals +25/50/75/100% bonus damage with the disarming attack

Succubus
- Succubus' Hold mana cost increased from 100/175/250 to 200/300/400

Thunderbringer
- Base Agility decreased from 15 to 11
- Base Agility gain decreased from 1.7 to 1.2

Valkyrie
- Call of the Valkyrie random chance to hit removed

Voodoo Jester:
- Acid Cocktail manacost changed to 110/120/130/140
- Increased the speed of the initial projectile on Acid Cocktail from 600 to 650
- Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450
- Reworked Mojo
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
* Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
* Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds

War Beast
- War Beast's Ultimate now has no cast time

Wild Soul
- Changed significantly
* Bear now has an inventory from level 1
* Wild now affects both Wildsoul and BooBoo at the same time
* Bear form now grants Battle Cry at all levels of Bear Form
* Bear's root damage increased to 60 damage per second

Wretched Hag
- Haunt cooldown decreased to 20/17/14/11
- Sonar Scream cooldown decreased from 10 to 7

Zephyr
- Switched primary attribute to Agility
* Intelligence gain per level reduced from 3.0 to 1.9
* Agility gain per level increased from 1.8 to 2.7
- Lowered mana cost of Wind Control by 50 at all levels
 
OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
And 1.46 is released just now to fix all the bugs :p
 

Gombur

Guild Mascot
Sep 21, 2005
2,238
Any chance to get to play this still? I used to play a lot of dota 1½ years ago and tbh I just want to play with all you people again, but WoW is too time consuming for me sadly :(