1.11 patch notes

Blozzom

Well-Known Member
Nov 3, 2005
809
can anyone help me find the link to the patterns for the Frost Resist gear you can craft? I can't find it anymore.... :cry:
 
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Asmodean

Guest
Blozzom said:
can anyone help me find the link to the patterns for the Frost Resist gear you can craft? I can't find it anymore.... :cry:

Only the items are known, the mats aren't yet. I'm searching the forums every day in order to start farming/BO'ing them :cry:
 

Joy

Administrator
Staff member
Aug 26, 2005
10,227
FURRRRRREHHHH!

misplacedservoarm3lz.jpg
 
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noobies

Guest
Braque said:
Rt said:
Braque said:
Rt said:
here comes the palydan nerf patch again :cry:

I didn't see a Paladin nerf (this time). (Unless you mean the ZHC thing, but thats an all-casters-who-killed-hakkar nerf).

Our only controlable dps spell (judgement of command) can now be resisted. im pretty sure in the paladin patch, blizz stated that our judgements will no longer be resistable. i consider that a nerf, unless you do not have SoC.

:eek: I didn't spot that one .... :cry:

wtf is blizzard doing
 
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Vegana

Guest
noobies said:
Braque said:
Rt said:
Braque said:
Rt said:
here comes the palydan nerf patch again :cry:

I didn't see a Paladin nerf (this time). (Unless you mean the ZHC thing, but thats an all-casters-who-killed-hakkar nerf).

Our only controlable dps spell (judgement of command) can now be resisted. im pretty sure in the paladin patch, blizz stated that our judgements will no longer be resistable. i consider that a nerf, unless you do not have SoC.

:eek: I didn't spot that one .... :cry:

wtf is blizzard doing

Fixing bugs:

From 1.9 patch:
Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 50% of the total damage. The damage on this Judgement was increased significantly.

From 1.10 patch:
Judgement of Justice - This judgement will now always hit.

Ergo, because JoCommand (and JoRighteousness btw) does not place debuffs on a target, it can be resisted. Blizzard is merely fixing the bug that JoC did damage while resisted. Sucks, but hey, we rolled a pally....

:rtfm:
 

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Undocumented 1.11 changes:
General
* A permanant version of Aqual Quintessence (called Eternal Quintessence) is provided after completing the Hydraxian Waterlords quest chain. This is avaliable to players who have a reputation level of Revered. See Duke Hydraxis for more information.
* When dueling, all other duelers have unique icons over there heads (skulls, diamonds, shields, etc)
* When standing there is a global cooldown of 1.5 seconds.
* Temporary weapon buffs (such as poisons, enchanting oils, sharpening stones and shaman weapon buffs) will no longer be removed when zoning. These buffs will also persist when logged out.
* Added brand new loading screens for Scarlet Monastary.
* The LookingForGroup channel is now worldwide. Players in Eastern Plaguelands can look for groups in Ironforge or Stormwind.

PvP
* New item rewards have been added for those who have achieved Rank 14 in the PvP Honor System.
* Players can no longer queue up other players with the deserter debuff for a battleground by forming a raid and having the leader in a different subgroup, and joining as a group.

Mage
* Ignite - Appears to not be "rolling". Unconfirmed, possible bug.
* Evocation - Cooldown reduced to 8 minutes.
* Cooldown on the use of a Mana Gem has been decreased to two minutes.
* Pyroblast - Cooldown removed. (Confirm?)

Warrior
* New Talent: Vitality - Increases the maximum stamina of the warrior by 2% per level at a maximum of 10% *Unintended addition, will be removed in next build*
* Talent Improved Bloodrage has been redesigned. It now increases the base rage you get from Bloodrage by 3/5 rage.
* Execute - Now has a blueish color on hit.

Items
* Zandalarian Hero Charm - Initial effect has been reduced to 200 damage and 400 healing. The effect is now reduced 25 damage and 50 healing every spellcast.
* Deathdealer Shoulder - 10 stamina removed.
* The Primal Hakkari tokens used to obtain items in the Zul'Gurub armor quests now contain a "Classes:" flag. This will make it easier to determine what classes use the item.
* Noggenfogger Elixer - Cooldown removed.

Quests
* New repeatable quests have been added to the goblin cities to help re-establish reputation with the Steamwheedle Cartel. These NPCs are representitives of the Steamwheedle Cartel so those with negative reputation can intereact with them.

Raids and Dungeons
* The Ironbark Protectors in DM West now have an Entangle Root spell that lasts for ~12 seconds.

User Interface
* Buffs that have 'charges' now display how many in the buff icon.
* Debuffs are now colored coded by type. Green border is poison, purple is a curse, light blue is magic, etc.
* A leader of a raid can put symbols on a target similar to Hunter's Mark. These are purely cosmetic and assist with the organization of a raid.
* Default UI now reports quantity of an item looted, on the loot output channel. For example, "Player received loot: [Dense Stone]x3"
* Bank bags now have a higher contrasted background than before (white stone rather than dark blue).
* Inventory/bank bags are now scaled down and take up less amount of space on the screen when opened.
* Extra game tips have been added to the loading screen.
* When right clicking a player's name in chat, the whisper option has been replaced with a target option. This option does not work if the player is not in your interest area.
* Extended action bars now show hotkey and range information just like the default action bar.
* When a GM ticket is open, an estimated wait time is now displayed.
* Several technical LUA changes (for UI mod authors): http://forums.worldofwarcraft.com/threa .... post343889

World Environment
* The hills south of where Lord Kazzak spawns have been leveled, making them climbable.

Technical
* Native support for the Logitech G15 keyboard has been added. This requires no extra software, except the latest drivers from Logitech ( http://bitbasher.net/wow/g15wow.jpg )
 

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Hom said:
Heh guess that should have been in 1.12 :p

Blue on the matter:

Oh boy, are you going to hate me for this, but it's better we get it out of the way now.

Vitality in 1.11 will be removed. The devs want to use this talent, but don't like its placement in the tree. Again, they want to use this talent, but it is not fitting right for them now.

This change went in on Friday, so it was not reflected in the PTR build.

/fireresistpotion

You may now supply your feedback to this issue.
 
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Guest

Guest
More marks! :D

Should be nifty for assigning targets, no more [Razorhead]: Oops, I lost my target....
 
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noobies

Guest
Joyae said:
Hom said:
Heh guess that should have been in 1.12 :p

Blue on the matter:

Oh boy, are you going to hate me for this, but it's better we get it out of the way now.

Vitality in 1.11 will be removed. The devs want to use this talent, but don't like its placement in the tree. Again, they want to use this talent, but it is not fitting right for them now.

This change went in on Friday, so it was not reflected in the PTR build.

/fireresistpotion

You may now supply your feedback to this issue.


omg Gifv link to post i wanna see the replies :lol:
 
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noobies

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Johras said:
More marks! :D

Should be nifty for assigning targets, no more [Razorhead]: Oops, I lost my target....

sticky targetting ftw :roll: