WOTLK Infos

Bani

Member
Apr 13, 2007
1,238
Berlin
after you got enough good gear from the 10-mans you can start with 25-man raids.

I really hope this isn't the case. Imagine raiding Kara and ZA, finally beating them, then farming for a month then - YAY LET'S DO 25MAN KARA AND 25MAN ZA WHO'S WITH ME?
 

Lebuff

Huge, throbbing Member
May 1, 2007
1,302
Ofc dedicated and skilled raiders won't have any problems beating content without all the perfect gear. I didn't exactly go through all the heroics before I started karazhan. The whole point is that there wasn't even any reason to. That is what they want to change.
 

Cronocious

Well-Known Member
Mar 24, 2007
831
Drak'Theron will be a two-zone feature, and will have two wings - one accessable from the Grizzly Hills for level 72-74 players, and one accessable from Zul'Drak for level 74-76 players. There's also a giant T-Rex boss, which was included mainly because Blizzard thought T-Rexes are cool

lol
 

weetozwizard

Well-Known Member
Apr 1, 2008
114
Cronosone said:
http://arathor.net/showthread.php?s=58d8d58cb3d28fb225e6546b72130497&t=14266

Really hope they get one like this, "Times you have jumped so far throughout the game" :p
 

Cronocious

Well-Known Member
Mar 24, 2007
831
1fe8wl.jpg


dunno when this is being put in..
 

Cronocious

Well-Known Member
Mar 24, 2007
831
PC Gamer: What else is changing?
Tom Chilton (Kalgan) : We’re also going to be doing away with spell-damage only type gear. We’ll be moving to a system that, as part of your talents, will let players convert healing into spell-damage and vice-versa as part of their talents. That way they can use the exact same gear, but their talents just adapt what it does.”

lul wut
 
OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Cronosone said:
PC Gamer: What else is changing?
Tom Chilton (Kalgan) : We’re also going to be doing away with spell-damage only type gear. We’ll be moving to a system that, as part of your talents, will let players convert healing into spell-damage and vice-versa as part of their talents. That way they can use the exact same gear, but their talents just adapt what it does.”

lul wut
That makes no sense, the talent that did that was just removed from the shadow tree like 2 weeks ago :S

# Dark Spirit - removed.
# Growing Pains - removed.

Was one of those ^

http://wotlk.wikidot.com/priest
 

Braque

Member
Dec 14, 2005
2,256
That interview is older than 2 weeks, but my guess is they will not have "healing becomes damage" talents, just "damage as extra healing" (or adjusted heal spell coefficients) so that "+healing" becomes a rare / non-existent stat and most healers gear up in "spell damage" equipment. They should just rename spell damage as spell power and be done with it.
 

Careface

Death by sexy
May 31, 2007
1,344
Braque said:
That interview is older than 2 weeks, but my guess is they will not have "healing becomes damage" talents, just "damage as extra healing" (or adjusted heal spell coefficients) so that "+healing" becomes a rare / non-existent stat and most healers gear up in "spell damage" equipment. They should just rename spell damage as spell power and be done with it.

This would make spell damage vastly overpowered compared to melee though, or nerf the shit out of healing. I guess it depends how hard the bosses are gonna hit in wotlk though.
 

Braque

Member
Dec 14, 2005
2,256
Krouk said:
Braque said:
That interview is older than 2 weeks, but my guess is they will not have "healing becomes damage" talents, just "damage as extra healing" (or adjusted heal spell coefficients) so that "+healing" becomes a rare / non-existent stat and most healers gear up in "spell damage" equipment. They should just rename spell damage as spell power and be done with it.

This would make spell damage vastly overpowered compared to melee though, or nerf the shit out of healing. I guess it depends how hard the bosses are gonna hit in wotlk though.

Nah, healing ends up the same if you double (?) all the coefficients on heals. It probably is another buff to healers dps in healing gear, but again, that'll be relative to dps scaling, which is an unknown! :p
 

Careface

Death by sexy
May 31, 2007
1,344
Yeah could just buff the spells themselfs, might make down ranking viable for a few weeks until its nerfed again.
 

Lebuff

Huge, throbbing Member
May 1, 2007
1,302
I guess this change is meant to reduce the amount of items that has to be created and distributed. But they're going to have to come up with some really creative way to make items appeal to both healers and caster dps. Otherwise it would just be a solution for class specific items.
 

Cronocious

Well-Known Member
Mar 24, 2007
831
latest patch notes, interesting stuffs

- World of Warcraft: Wrath of the Lich King: Friends and Family Alpha
——————————————————————————–

Welcome to the World of Warcraft: Wrath of the Lich King Friends and
Family Alpha. The list below contains information on the current
available content for testing and general information.
This information is subject to change. Please visit the Alpha forums
to submit feedback and discuss the expansion development with others.
http://forums.worldofwarcraft.com/board .... 5&sid=2000

General
- The continent of Northrend is now available! To travel there, visit
one of four transportation masters in either Orgrimmar, Undercity,
Theramore,or Menethil Harbor.
- Transportation between Howling Fjord and Borean Tundra can be found
at the Tuskarr villages in those zones.
- Portals from Shattrath to Vengeance Landing, Warsong Hold, Valgarde
and Valiance Keep can be found in the Terrace of Light.
- The level cap is currently set to 75.
- Hit Rating, Critical Strike Rating, and Haste Rating now modify both
melee attacks and spells.
- Spellpower:
All items and effects which grant bonuses to spell damage and spell
healing are being consolidated into a single stat, Spellpower. This
stat will appear with the same values found on items which grant
“increased spell damage and healing” such as on typical Mage and
Warlock itemization.
For classes which do not heal, they should see no change in the
character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the
character sheet decrease, however, all healing spells have been
modified to receive more benefit from spellpower than they received
from bonus healing, with a net effect of no change to the amount
healed by their spells. Some talents have had to be rebalanced to
accommodate this change, but the amount healed will remain roughly
the same. In addition, some talents will provide only healing spell
power.
- NPC Transportation Locations
Horde:
Undercity to Vengeance Landing (Howling Fjord)
Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
Menethil Harbor to Valgarde (Howling Fjord)
Theramore to Valiance Keep (Borean Tundra)

Known Issues
- The current patch notes are incomplete, but will be more
progressively comprehensive in each next patch.
- Northrend portals may sometimes not function properly.
- The majority of all major implementation for Death Knight talents is
now complete, though there are known bugs still affecting them. All
talents should be functional including the Unholy Tree.
- Right clicking on a stack of 3 or more Lesser Cosmic Essense gives
the error message “Missing reagent:Lesser Planar Essence”.

World Environment Zones
- The following zones are available for testing: Howling Fjord, Borean
Tundra, Dragonblight, and Grizzly Hills

Dungeons
- The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Borean Tundra: The Nexus (70-72)
Grizzly Hills: Drak’Tharon Keep (74-76)

Classes
- All Classes are available for play. Spells and talents will be
available for testing past 70 for the following classes: Druid, Mage,
Priest, Shaman, Warlock,and Warrior.
- The Shaman Elemental tree is now available for testing.
- The Death Knight Hero class is now available for play.
Death Knights will now start with 0 talent points at level 55.
Players will need to talk with Alexander, Master of Death at Light’s
Hope Chapel to complete a quest before receiving the appropriate
level talent points.
Creating a new Death Knight will start you at level 55 in Eastern
Plaguelands.
No starting quests are implemented though Death Knight abilities will
be available for testing.

Professions
- The following tradeskills are available to train up to 450: First
Aid, Herbalism, Mining, and Skinning.

User Interface
- The /cower emote now has an animation.
- Macros and key bindings are now saved server-side so there is no
longer a need to reconfigure them when logging in using another
computer.
- Shift-clicking to loot mail: You can now hold Shift and click on mail
in your inbox to automatically loot any items and gold without
opening the mail. This default behavior can be changed via Auto Loot
Mail in the Interface Options (Controls).
- Combat Log Changes:
The combat log now differentiates between a spell failure due to
resistance and spell failure due to missing the target. Where once
both events reported as a resist; a spell missing the target is now
reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a
full resist, or a damage shield like Power Word:Shield, the
prevented amount will now be displayed.
- Time Management: There are new features to help you manage your
playtime.
Show Clock in Interface Options (Display) will put a clock at the
bottom of the minimap that can display either the server time or your
computer time.
You can now set an alarm for a specific time. Click the clock to
open up the configuration window.
There is now a stopwatch you can access via either the clock
configuration window or by typing /timer, /sw, or /stopwatch.
Normally it counts up but entering a time via the slash command will
cause the counter to count backward. Examples: /timer 80,/timer 1:20
(both will count 1 minute 20 seconds.)