Heroes of Newerth

OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Version 0.1.34
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General:
- Reduced alternate pick "pre-select" time to 30 seconds
- Draft picking has been reworked, it should now work in all modes
- Added connect/disconnect/kicked messages to the game lobby
- Account passwords are no longer saved locally in plain text
- Players on a team of two or less cannot be kicked
- Spectators can no longer call votes

New hero: Magmus, based off DOTA hero Sand King
The primordial and elemental creature known as Magmar is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmar dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause.
- Ability 1 - Lava Surge
* Riding on lava, Magmus surges toward a target location, damaging and stunning enemy units in his path.
- Ability 2 - Steam Bath
* Magmus releases extreme heat, toasting the area around him. The resulting steam damages nearby enemy units over time and cloaks Magmus from enemy eyes.
- Ability 3 - Volcanic Touch
* Upon attacking enemy units, Magmus' flaming mace instills an intense heat in them. If they die while under the effects of this intense heat, they explode, damaging the nearby enemies of Magmus.
- Ability 4 - Eruption
* Magmus channels the power of the lava, releasing it after a short delay. The resulting lava grows over time, damaging nearby enemies over several seconds.

General gameplay:
- Updated many skills and abilities to properly work with illusions
* Many skills and traits that illusions previously would inherit are no longer inherited
* Note that a number of items and skills need special scripting such that illusions still play the special effects associated with them
- Added bonus gold and experience for being within radius of a hero kill
* Players within a 1000 radius of an enemy hero kill will receive 12 * Enemy Level in experience and 30 + 5* Enemy Level in gold
- Projectiles that rely on touching units will no longer miss units with the unit walking property
* This fixes issues like Valkyrie's Javelin of Light missing invisible units
- Affectors will now properly follow the terrain
* This fixes issues such as Slither's Poison Spray not going up cliffs

Items:
- Assassin's Shroud will now dispel on ranged heroes when the projectile is spawned, rather than at the very start of the attack animation
- Shieldbreaker now applies its armor reduction state before the damage of the attack is calculated
* This means that the first attack for units using a Shieldbreaker will do the correct amount of damage
- Puzzlebox Mauler and Wizard are now slightly smaller at level 1 and slightly bigger at levels 2 and 3
- Enhanced Marchers armor reduced from 7 to 5, state duration increased from 5 to 6 seconds, cooldown increased from 10 to 12 seconds

Arachna:
- Base intelligence gain from 1.8 to 1.5
- The First two levels of webshot have a 2 second cool down
- Some tweaks to Spider Sting
* the Spiderling will now last for 5 attacks, reduced from 6
* Rather than using health, the Spiderling will be destroyed after being attacked 3 times
* Fixed an issue causing the spiderling to sometimes become idle if its target became invulnerable for any length of time

Chronos:
- Base strength increased from 17 to 23
- Removed visual cool down from Rewind. The effects on rewind will not play if the source of the damage is a DOT

Jereziah:
- Removed speed buff from Protective Charm
- Duration of Protective Charm changed to 5/10/15/20 seconds, from 5/8/11/14 seconds
- The passive effects of Sol's Blessing should now be more obvious on heroes

Pebbles:
- Fixed Chuck sometimes not dealing damage

Predator:
- Carnivorous heals self and damages target for 4/5/6/7% of their current health, increased from 3.75/4.5/5.25/6%
- Venomous Leap cool down set to 20/17/14/11 seconds, from 30/25/20/15

Scout:
- Creeps will no longer automatically attack electric eyes

Voodoo Jester:
- Spirit Ward will no longer have its damage be reduced by items like helm of the black legion

Bug fixes:
- Some tweaks that should fix most "can't login" and "can't see the game list" issues
- Abilities no longer display as "out of mana" when the user is affected by a free mana cast state
- Loading race numbers will now properly restart at 1 with each new game
- Fixed issues with levelup tool tips showing " Immunity" instead of the correct immunity type (ex "Magic Immunity")
- Fixed issues with tool tips not updating their states when a modifier was active. This fixes things like Slither's ult's damage not updating in the tool tip.
- Fixed an issue causing towers not to prioritize gadgets properly in certain situations
- Fixed repicking in a force random game being able to re-select the same hero
- Fixed an issue where two units with Barbed Armor active couldn't damage each other
- Fixed a server crash when using auto-balance
- Fixed a bug allowing terminated players to be vote kicked
- Fixed getting kicked from a game midway through for Invalid Tier or Leaver status
- Fixed shop tool tips
 
OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Pebbles:
- Fixed Chuck sometimes not dealing damage

:D
 
OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Version 0.1.35
--------------

General:
- Mana combustion mechanics will no longer affect units with Magic Immunity

Maps:
- Fixed a neutral spawn on Caldavar for the Hellbourne Ancients. It was spawning two Predasaurs and one Predasaur Crusher. It now spawns two Predasaur Crushers and one Predasaur.

Items:
- Fixed Puzzlebox Mauler not revealing stealth units
- If a hero has more than one Sacrificial Stone, only the first Sacrificial Stone will gain and lose charges from hero kills
- Fixed a bug causing Nullfire blade to be created with 0 charges when the final component was given to a hero from a courier
- Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (from 2), and lowered passive mana regeneration to 150% (from 200%)
- Increased damage of Doom Bringer from 200 to 250

Blood Hunter:
- Fixed an issue causing his Blood Sense to trigger from dormant heroes (heroes waiting to respawn after the corpse had died)
- Added a custom minimap icon for heroes that fall within the health threshold to trigger Blood Sense.

Defiler:
- Unholy Expulsion can now only support a set number of spirits. Using refresher and re-casting this skill while it is still active will kill the previous spirits
- Removed movement speed bonus from Power in Death

Hellbringer:
- Fixed an issue causing Summon Malphas to play its effects before initiating the cool down or mana cost of the skill

Magmus:
- Fixed level 1 armor (from 3.4 to 0.7) and base damage (reduced by 18)
- Fixed an issue causing the first portion of Lava Surge to act as a silence instead of a stun
* This will allow units to queue abilities to be used after the stun duration
- Reduced radius on Lava Surge slightly to more closely match Sand King's Burrowstrike
- Steam Bath will no longer harm neutral creeps (includes Kongor)
- Added some upward motion on Lava Surge to make it more obvious when you are impacted by it

Pestilence:
- Changed Impale to a Physical based skill. Magic Immunity no longer grants protection from it, and the damage dealt is Physical.

Soulstealer:
- Improved Dread armor reduction, from -1/-2/-3/-4 to -2/-3/-4/-5

Thunderbringer:
- Increased the cool down on Chain Lightning from 2 seconds to 2.5 seconds
 

Arly

Non-Shouter
Oct 3, 2007
1,733
Wow @ how much they needed to nerf magmus!
And the fact that you could kill Kongor with steam bath would be nice to know :p