I am.
but really..... I've been playing Rift for 2 days now....
- Quests are boring. There's 3 possible flavors: Kill X of these, Get Y of this item, Click on Z of that object.
- Talent specs are this game's unique feature until you discover that they're really not. Example: The Warrior class has a couple of possible "defensive" souls. 1 that wards against melee, 1 against magic and 1 that is good for groups. So if you wanna be a tank you really don't have a choice; if you don't take these 3 souls you'll be nerfed and unable to function as a tank. Same thing with Clerics: 1 singletarget direct heal, 1 HoT, 1 AOE. Drop one of those and you'll be useless half the time. DPS have it even worse; take 3 DPS cleric souls and you'll have 3 spells with 2 second cast time and a damage of 12-16.
If they want people to consider playing something new, they have to make something new. Rift, I'm afraid, is just old grain in new sacks. It looks different but really it isn't.
I've enjoyed my 2 days in this game. I'm glad I participated in the beta. I'll not be buying this game though. It's like playing WoW with different graphics and without the 10 characters that can support my new character whilst leveling
