- Aug 26, 2005
Thought this was a good post on how warlocks and mages relate in PVE currently. By (EU) Forte, Warlock.
http://forums.worldofwarcraft.com/thread.html?topicId=98895378&sid=1Warlocks in PVE
So let's sum it up.
Warlocks have more hp than other classes.
Warlocks do more damage than other classes.
Add one more warlock to the raid and the dmg from all the warlocks increase.
Warlocks give multiple raidboosting debuffs.
Warlocks need a bit of heals to do damage - give them a shadowpriest and problem solved.
I'm honestly ashamed of playing my class at the moment. Sure I'm #1 or #2 on damage meters all the time (competing with other locks), but the competition is just non-existant. How fun is it that I can crit for 9k+ with a shadowbolt (2.5sec cast) when mages crit for 5k with a (3sec cast) fireball. My guild raids with 5 warlocks and 2 mages. If there was no sheepable trash we would probably not bring any mages at all. So far I have NEVER seen another class than a warlock on top of damage in any given fight in TBC.
I never liked the debuffer - bring two locks for cos and coe - situation warlocks had before The Burning Crusade but currently it's just hilarious. A warlock can make the boss hit for 5% less, Take 10% (and the lowered resistance) more dmg from frost, shadow, fire and arcane damage, and around 8% more from melee damage, and giving your group 1k more health, while still being on the absolute top of damage meters.
I feel sorry for our mages. Making Al'ar fire-immune and forcing them to respec every week doesn't make things much brighter. Remaining frost or arcane for the other bosses just doesn't seem like a reasonable option at the moment. I'm fully firespecced myself and do 100% firedamage in a normal raid, but on Al'ar I end up #1 or #2 spamming shadowbolts with the very same talents. Fair? No.
I'm bored playing my warlock, getting everything for granted, ending up top on damage with my eyes closed. I rolled the class a year ago because I thought it would offer some challenge in terms of pet controll and.... hate to admit it.... dominate in pvp, while still being an enjoyable damageclass to play in raiding dungeons. I was proud when I reached high on meters in Naxxramas, proud to the point that I actually took screenshots every time I beat a mage in damage. Sadly there were some problems with the class in naxxramas aswell, for example the threat wall that stopped us from ever really doing the damage we had potential to output. I remember myself saying that a ring with +500 spelldmg wouldn't improve my damage, while a ring with solely -1% threat would.
I like the idea of my spec (0 / 21 / 40), sacrificing all debuffing and raidbuffing for the sake of damage, and it is my personal belief that a warlock speccing my way should be able to compete on the top of the damage meters. The current situation is that any warlock will end up top5 on meters, no matter the spec. This has to be "tuned". A warlock functioning as a debuffer / buffer should not be able to outperform other classes in pure dps. Reducing the damage our dots do, and reducing the amount gained through Shadow and Flame to 10% or 15% would be one out of many ways of solving the issue, and it would probably be a welcome change to pvp (obviously not by most affliction warlocks).
Since I'm not a friend of nerfing I'd rather see other classes, especially mages getting buffed to do comparable damage, preferably more, than a warlock. We ran a competition on Dr.Boom with a fellow mage, and even though he could keep on dps:ing while I was standing out of health / mana, having used a healthstone and bandage, I still ended up doing a lot more damage. With no potions, and only curse of elements and improved scorch up, I could output 1400 dps on Dr.Boom until I was fully out of health and mana, while the mage reached around 950 dps at his best attempt.
We then switched characters (we were at a LAN), and ended up with me doing 850dps on the mage, and my friend doing 1200 dps on my warlock. Our gear is equal.
Please make mages more usefull in pve, because currently they're as fragile as a feather, and don't do damage that is comparable to a warlock's.