- Apr 19, 2009
- 195
I will try to make a summary of the mechanics including talents, covenants, conduits, legendaries after what I experienced in beta. Please be aware that those are not final and subject to further modifications.
I will start with Feral:
A) General:
- You can choose whatever aspect you like for every shape form as long as you unlock it. Changes are made at the barbershop.
- Diminishing returns on secondary stats. This will hurt feral a lot due to the crit stacking issue. To perform optimally you need to be in the range of +40%. Right now with ilvl 200 gear which is equivalent of the normal first-tier raid we are sitting in 22% -24% range. You can compensate for using some conduits like:
B) Talents: Mostly the same.
Tier 3&4: Has change: All affinities have some value now due to the utilities and CC baked in. Also, they can lead to some awesome combination or encounter saving abilities when you play with Heart of the wild talent. This style of play reminds a bit of the feral druid from the classic era.
Tier 5:
Tier 7:
C) Spells (Abilities): the main changes are :
D) Convenants:
Right now for me, Night Fea is the chosen one.
I might consider Venthry if they change the interrupt part or Necrolord if they buff it to compensate poor aoe performance.
Right now though the all arounder for pvp pve st and aoe is Night Fea. if you add the lore that you will find there and the endless forms I cannot choose something else
to be continued with conduits and legendaries
I will start with Feral:
A) General:
- You can choose whatever aspect you like for every shape form as long as you unlock it. Changes are made at the barbershop.
- Diminishing returns on secondary stats. This will hurt feral a lot due to the crit stacking issue. To perform optimally you need to be in the range of +40%. Right now with ilvl 200 gear which is equivalent of the normal first-tier raid we are sitting in 22% -24% range. You can compensate for using some conduits like:
1) Pointed Corage but you have to give up a potency conduit (should be valuable at the start of expansion with low crit and low ranks of potency conduits). Also, you have to play Kyrian.
2) Heirmir's Arsenal same issue as the previous one, Also you play Necrolord
3) First Strike same you gave up one potency conduit. You play Night Fea
- Forms: if you like forms you have plenty to choose from as long as you play Night FeaB) Talents: Mostly the same.
Tier 1 all are well balanced and have a spot depending on what content you play:
Predator - as long as you have adds that keep dying is the go-to. Furthermore, the potency conduit Carnivorous Instinct you start with 3% damage increase up to 7% at max rank buff it even more. Another synergy is with legendary eye-of-fearful-symmetry: you get 3 CP free after you use Ferocious BIte.
sabertooth - maximize Ferocious Bite damage to use on a single target or multiple when you cannot benefit from Predator. Works also on aoe when you pair it with legendary: Apex Predators Craving and using Primal wrath talent as you will get a lot of Ferocious Bites at maximum damage. It might be trickier to play as you have to watch carefully Bloodtalons stacks as this free ferocious bite will eat them very fast

Lunar Inspiration - if you are playing with Bloodtalons it will make your rotation smooth compared with sabertooth as we are energy starved at the start of the expansion. If you are using legendary: Draught of deep focus this talent is the go-to as the legendary also buff Moonfire besides Rip and Rake. The damage of Moonfire is at the same level as rake in this situation. On a single target, this combo of legendary and talents is one of the best you get single target damage. Also, this talent works very well with cleave on high health targets.
Tier 2: Charge is above the othersTier 3&4: Has change: All affinities have some value now due to the utilities and CC baked in. Also, they can lead to some awesome combination or encounter saving abilities when you play with Heart of the wild talent. This style of play reminds a bit of the feral druid from the classic era.
Balance gives you access to typhoon, resto to Ursols vortex and guardian one can help you off-tank easily (coupled with Heart of the wild you can tank easily for 45 seconds).
Another good option is mass root depending on content.
Also Cyclone si baseline now.
I think this addresses the former issue we had with a lack of utility in m+. We now have 3 forms of cc all time and this can vary based on dungeon/ encounter. Thas on top of Combat resurrect, dispel enrage, dispel curses and poisons. Btw I do not consider Stampeding Roar such an important ability: it has benefits but is not mandatoryTier 5:
Soul of Forest easiest to play.
Savage Roar another buff to maintain can be tedious when you learn content as you already have a lot of things to monitor. Can have some synergy with maximizing Ferocious BIte (see above) or the build which maximize the damage of all dots as long as you can maintain a proper rotation which is hard at the start of the expansion.
Incarnation has lost some value due to the powerful buff that berserk got and the difference between those 2 is not justifying it. It synergizes with Venthyr ability Ravenous Frenzy but that means you gameplay is based around a super powerfull 3 min CD not really viable. Also, Venthyr's ability in PVP is no go. If you only pve is no problem.
Tier 6: This is simple: Primal wrath with +2-3 targets. Brutal Slash for a single target or multiple targets that die extremely fast.Tier 7:
Bloodtalons is the main one.
moment of clarity if you feel energy-starved or you want an easier rotation (good for learning encounters). Works well with legendary: Cat-eye-curio. Unfortunately even this combo is not on par with bloodtalons.
feral-frenzy can have uses in PVP. The good part about this one: Night Fea signature ability convoke-the-spirits casts feral frenzy although the tooltip doesn't specify it. It is not a bug as the ability also casts 2-4 ferocious bites per cast also not mentioned in the tooltip and there is also an anima ability which increases the probability of convoke the spirits to cast the most powerful spells.
C) Spells (Abilities): the main changes are :
1) berserk long-awaited: now it hits like a truck. Shred and rake are super buffed during berserk and also you get refunded CP after using a finishing move. Because berserk rank2, shred can give you now 3 CP during berserk and rake 2 CP and you also get 1 CP refunded, most of the time you will use 1-2 combo point generators than a finisher that means you will get energy-starved very fast even with increase energy generation of berserk. Keep that in mind.
2) shred: while stealthed it gives one additional CP, deal +60% damage and has a double crit chance (also it has +20% damage modifier on bleeding targets). Keep in mind that now also on Berserk not only on Incarnation Shred is considered stealthed. Also, the potency conduit: sudden-ambush gives finishing moves have 15% (35% at max) chance to cause shred to act like it is stealthed
3) rake +60% damage as stealth (see the previous paragraph). Due to this tuning now you have to think about what opener you use and when: rake vs. shred
4) Cyclone baseline
5) Bloodtalons modified: mixed feeling about this due to the fact that you have to use thrash or swipe to get buff up both abilities are subpar (when you are speced or doing aoe ). in ST works fine with eitther Moonfire or Brutal Slash
6) abilities baked in affinities : Ursols vortex, typhoon, Incapacitating Roar as CC. The hidden gems are Swiftmend for resto ability on 15 sec CD which tops you off from low health and Frenzy regeneration & Iron Fur as bear.
7) Heart of the wild: For guardian affinity transform bear form in almost full bear speced : multiple Frenzy regeneration, overlap ironfur, increase stamina. For resto affinity increase healing and reduce mana cost let s you perform decently.
D) Convenants:
- Kyrian: kindred-spirits - first of all I don't like pressing that button it doesn't gives you a special ability. If you use it on a tank the effect is undertuned , If you use it on yourself is a short +damage modifier nothing special. The conduits trees are good though. For Guardian on himself is a flat 10% damage reduction on a 1 min CD might worth . summon-steward is good clears alot of nasty stuff.
- Necrolord: adaptive-swarm - sadly is under tuned even when coupled with legendary that buff Dots or with the one that reduces the time in which dots are producing the full effect. Also keep in mind that it is jumping and do a smart healing so is no buffing damage all time. In practice, it can stacks up to 5 stacks per target though. Downside main use on a Single target not powerful in aoe.
fleshcraft is good . A plus for pvp and guardian. Also with volatile-solvent conduit you get nice buffs like +5% mastery for 6 minutes. Alo you can get multiple buffs if there are multiple types of dead enemies.
- Venthyr: ravenous-frenzy - powerful ability. Downsides: 1) no go for pvp. 2) hard and risky in raid and m+ you can get easily disrupted when you need to avoid something and risk killing yourself. 3) must be coupled with another powerful CD, like berserk. Overall is the least favorite to me due to risks and overall usability.
door-of-shadows - although looks nice, for me in practice I found it not very pleasant to use due to long cast time. I prefer something instant to get out. We have stealth to skip and a lot of mobility.
- Night Fea: convoke-the-spirits: my favourite it feels rewarding to use it - very powerfull CD . Can be Rng due to how many Ferocious BIte or Feral Frenzy it casts.
Usually you do the same damage as a berserk. Upsides: 1) you have 2 powerful CD's one on 2 minutes one on 3 minutes. 2) Works well with all specs: for guardian is the Oh Shit button gives you 4 stacks and ironfur and running frenzy regeneration. 3) Works well in ST and also in AOE. 4) with some preparation is deadly in PVP . 5) it also heals you if you are low on health.
soulshape : blink? give me . a life saver. compare to venthyr teleport is way better for me - is instant increase speed also and can be cast multiple times.
Downside: Blizzard changes it and considers soulshape form the same as no form - so if you cast it from feral you cannot use feral or guardian abilities while soulshaped. If you try to shift back to form you will lose the soulshape. Strange decision considering that other classes can tank or dps as normal in soulshape.
Right now for me, Night Fea is the chosen one.
I might consider Venthry if they change the interrupt part or Necrolord if they buff it to compensate poor aoe performance.
Right now though the all arounder for pvp pve st and aoe is Night Fea. if you add the lore that you will find there and the endless forms I cannot choose something else

to be continued with conduits and legendaries
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