Anshrr said:
Joyma said:
You sure that's a buff? I see the damage increase, but it's 10 charges instead of 30, pretty sure 3-5 melee will spend those 10 charges before the 15 sec cd is up.... :unsure:
It's a amazing buff rogue wise and it's not ment to be a raid buff, it's a solo/pvp build and at this time it's the most redicilous form of damage for pvp. Since the damage buff was 10 and now will be 36, well I am just gonna quote ming since he can do this way better
Ming:
After being the laughing stock of rogue specs, hemo made one glorious comeback on Friday night when the debuff was improved from +10 damage to +36 damage. For a hemo rogue with 2.6 mainhand, this is the equivalent of +140 attack power (and much more for offhand if you are using a 1.5 offhand weapon) over the old hemo debuff.
+36 damage is about 194 AP over combat mace rogues without the debuff, throw in -560 armor from serrated blades, and the fact AR/hemo has all the white damage enhancing talents of standard combat mace, this gives AR/hemo roughly 8-10% higher white damage against cloth/leather! I still have to test whether the +36 damage ignores armor, would be too good if it does.
So AR/prep has significantly higher white damage than 41 combat, what about yellow damage? Let's take a look at season 3 mace, 1500 AP:
Damage Per 40 Energy
Sinister Strike 10? 623
Sinister Strike 10?Aggression? 660
Sinister Strike 10+Aggression+Surprise Attacks? 726
Hemo (With +36 damage debuff, damage increased to reflect the 5 energy difference)?666
That is very, very competitive, considering AR/prep has a significant advantage on white damage, and will exceed sinister strike with surprise attack on damage per 40 energy once the target goes below 35% (read: when it truly matters). What about relentless strikes and combat potency? A second AR and 20 energy cheaper openers goes a long way. Rogue arena teams should be offensive teams, by the time you used up both sets of your cooldowns, the match should already be decided. Your damage over the first minute is probably significantly better than full combat rogue's. It is much easier for you to get the initial opener, and the extra improved sprint, evasion, and vanish will all allow you to reach your target much faster.