- Apr 13, 2009
- 585
HERE DEM SPOILUUUUURRRS AT !!!!!!!!!!!!!!!!!!!!!!
Not since the ending of Battlestar Galactica have I witnesssed such nerdrage on the interwebz. So why not let it extend to this forum aswell. Or, if if you really liked it, explain why and perhaps you can ease the suffering for the rest.
There appears to be different reasons for not liking the ending. Some dislike the "plot-reveal" and the use of what they consider to be a deus ex machina. Others are fine with this, but hate the depressing aftermath, regardless of what option you choose.
My biggest beefs are with the plot itself. Since I didn't get to play with my original Shep and team I guess I am less "emotionally invested" than others, and therefore don't really care what happens to the team or if every outcome has my Shep sacrificing himself (and thus not beeing able to start a family and all that mumbojumbo). I'm actually fine with great sacrifices having to be made.
The following are what made the ending poor for me:
1. The Illusive Man turns out to be indoctrinated (revealed by the Catalyst). That's pretty boring. I think I'd like it better if he was just power hungry or looking to preserve humanity and ensure human domination (as indicated before speaking with the Catalyst). Instead it turns out that he was/would eventually have been controlled by the reapers.
2. The Catalyst. Old Species creates Reapers + Catalyst to exterminate (but at the same time preserve/ascend) evolved species. Reason? To prevent organic life from creating synthetics and thus hindering their inevitable subsequent extinction. In a way I am fine with the basic premise; old species encounters/witnesses/aquires knowledge of problem; finds solution they consider correct. But instead of creating the old-species-equivalent-of-a-SS-death-squad, wouldn't it just be easier to find a way of explaining the dangers of constructing sentinent AI to future organic species? Obviously that's like telling a kid to not do this and this, but they could chillax in dark space and offer their obliterating-services against the synthetics if things got really iffy. Must be better than having to come back every cycle and exterminate organics.
Also, if your goal is to prevent organics from creating synthetics, why would you leave the Mass Relays behind to let species "evolve in way [they (Reapers)] see fit" (Sovereign in ME1) if that road only leeds to certain demise anyway? A more appropiate reason in that case would be that it makes the harvesting alot more speedy/efficient, but that's not what Sovereign the Supercool said!
Additionally: Reapers 'under control' of something, makes them far less intimidating and much more insentinent and machinelike than the initial impression given in ME1 and ME2.
And how does Shepard reaching the catalyst actually change anything (according to the Catalyst, that is why Shep is given the choices in the end)? That the races of the galaxy were able to unite and wage war against the common foe, build the Crucible, and Shep managed to make his way through reaperinfested territory, does not mean that the galaxy has prevented or is even aware of the problem the Catalyst/Reapers are trying to solve (future organic extermination at the hand of synths). Thus there is really no need for the Catalyst to change his/her/it's approach and the cycles should continue. Having made peace between the Geth and the Quarians (if that was your outcome) does not necessarily change anything; who's to say they won't end up in eachothers faces again? Or that other synthetic life will not be created by other races?
Then there's the events of ME2. Why the sudden interest in a Human Reaper (ME2) if the only purpose it had was to open the "back door" (The Citadel). Atleast, If I remember correctly that was presumed by EDI to be it's purpose back then. And in that regard, and perhaps the biggest plot hole, is why would you even need a Reaper to open the back door (Sovereign in ME1, Human Reaper in ME2) if the Catalyst, the creation in control of the Reapers, is also running the Citadel (.... "the Citadel is a part of me").
Unless.... (see links below)
3. The Crucible. The premise of a superweapon beeing "handed down" from species to species where each species makes subsequent "additions" is a bit meh, but I guess it's passable. I probably missed something in my playthrough, but why where the Protheans unable to finish the Crucible because they were lacking the catalyst, yet the Prothean VI encountered in ME3 knows where/what it is?
4. Where the frack was Harbinger? "Ow yeah, 1 scripted event in which the antagonist that taunted you throughout ME2 lands and shoots stuff is gonna cut it". Needs more proper epic end battle, less Banshee rapefest in the streets of London (sidenote: God, I hate them banshees!)
5. The slightly depressing ending with all Mass Relays beeing obliterated and whatnot.
All in all the ending is a bit too BSGy for my taste.
Here's a few links (some 'positive', other's 'negative') for your reading/viewing pleasure:
That Tali thing you linked, Ayu? Here's another (just press search), hihi: http://www.google.com/imghp?hl=en&tab=wi&q=winter space
http://www.ign.com/boards/threads/s...nged-dramatically-big-big-spoilers.250066288/
http://forums.somethingawful.com/showthread.php?threadid=3449196&userid=0&perpage=40&pagenumber=143
Some ME-original-ending-inspiration? http://en.wikipedia.org/wiki/Inhibitors_(Revelation_Space)#Inhibitors_.2F_Wolves
http://social.bioware.com/forums/forum/1/topic/355/index/9724883
I think I would've preferred the original ending.
Not since the ending of Battlestar Galactica have I witnesssed such nerdrage on the interwebz. So why not let it extend to this forum aswell. Or, if if you really liked it, explain why and perhaps you can ease the suffering for the rest.
There appears to be different reasons for not liking the ending. Some dislike the "plot-reveal" and the use of what they consider to be a deus ex machina. Others are fine with this, but hate the depressing aftermath, regardless of what option you choose.
My biggest beefs are with the plot itself. Since I didn't get to play with my original Shep and team I guess I am less "emotionally invested" than others, and therefore don't really care what happens to the team or if every outcome has my Shep sacrificing himself (and thus not beeing able to start a family and all that mumbojumbo). I'm actually fine with great sacrifices having to be made.
The following are what made the ending poor for me:
1. The Illusive Man turns out to be indoctrinated (revealed by the Catalyst). That's pretty boring. I think I'd like it better if he was just power hungry or looking to preserve humanity and ensure human domination (as indicated before speaking with the Catalyst). Instead it turns out that he was/would eventually have been controlled by the reapers.
2. The Catalyst. Old Species creates Reapers + Catalyst to exterminate (but at the same time preserve/ascend) evolved species. Reason? To prevent organic life from creating synthetics and thus hindering their inevitable subsequent extinction. In a way I am fine with the basic premise; old species encounters/witnesses/aquires knowledge of problem; finds solution they consider correct. But instead of creating the old-species-equivalent-of-a-SS-death-squad, wouldn't it just be easier to find a way of explaining the dangers of constructing sentinent AI to future organic species? Obviously that's like telling a kid to not do this and this, but they could chillax in dark space and offer their obliterating-services against the synthetics if things got really iffy. Must be better than having to come back every cycle and exterminate organics.
Also, if your goal is to prevent organics from creating synthetics, why would you leave the Mass Relays behind to let species "evolve in way [they (Reapers)] see fit" (Sovereign in ME1) if that road only leeds to certain demise anyway? A more appropiate reason in that case would be that it makes the harvesting alot more speedy/efficient, but that's not what Sovereign the Supercool said!
Additionally: Reapers 'under control' of something, makes them far less intimidating and much more insentinent and machinelike than the initial impression given in ME1 and ME2.
And how does Shepard reaching the catalyst actually change anything (according to the Catalyst, that is why Shep is given the choices in the end)? That the races of the galaxy were able to unite and wage war against the common foe, build the Crucible, and Shep managed to make his way through reaperinfested territory, does not mean that the galaxy has prevented or is even aware of the problem the Catalyst/Reapers are trying to solve (future organic extermination at the hand of synths). Thus there is really no need for the Catalyst to change his/her/it's approach and the cycles should continue. Having made peace between the Geth and the Quarians (if that was your outcome) does not necessarily change anything; who's to say they won't end up in eachothers faces again? Or that other synthetic life will not be created by other races?
Then there's the events of ME2. Why the sudden interest in a Human Reaper (ME2) if the only purpose it had was to open the "back door" (The Citadel). Atleast, If I remember correctly that was presumed by EDI to be it's purpose back then. And in that regard, and perhaps the biggest plot hole, is why would you even need a Reaper to open the back door (Sovereign in ME1, Human Reaper in ME2) if the Catalyst, the creation in control of the Reapers, is also running the Citadel (.... "the Citadel is a part of me").
Unless.... (see links below)
3. The Crucible. The premise of a superweapon beeing "handed down" from species to species where each species makes subsequent "additions" is a bit meh, but I guess it's passable. I probably missed something in my playthrough, but why where the Protheans unable to finish the Crucible because they were lacking the catalyst, yet the Prothean VI encountered in ME3 knows where/what it is?
4. Where the frack was Harbinger? "Ow yeah, 1 scripted event in which the antagonist that taunted you throughout ME2 lands and shoots stuff is gonna cut it". Needs more proper epic end battle, less Banshee rapefest in the streets of London (sidenote: God, I hate them banshees!)
5. The slightly depressing ending with all Mass Relays beeing obliterated and whatnot.
All in all the ending is a bit too BSGy for my taste.
Here's a few links (some 'positive', other's 'negative') for your reading/viewing pleasure:
That Tali thing you linked, Ayu? Here's another (just press search), hihi: http://www.google.com/imghp?hl=en&tab=wi&q=winter space
http://www.ign.com/boards/threads/s...nged-dramatically-big-big-spoilers.250066288/
http://forums.somethingawful.com/showthread.php?threadid=3449196&userid=0&perpage=40&pagenumber=143
Some ME-original-ending-inspiration? http://en.wikipedia.org/wiki/Inhibitors_(Revelation_Space)#Inhibitors_.2F_Wolves
http://social.bioware.com/forums/forum/1/topic/355/index/9724883
I think I would've preferred the original ending.