some of this stuff makes frightening sense 
World of Warcraft is an exciting Massively Multiplayer Roleplaying Goose, where jerks with no lives are allowed to live out their fantasies of being a jerk in the mystical lands of Azeroth. Since everyone either plays this game, or talks endlessly about quitting the MMORPG they are currently playing for this game, this one goes out to all my thugs in Alonsus.
Server
Choose a server type that's right for you. Player Versus Everyone servers are for complaining about other players and wishing you could kill them. Player Versus Player servers are for complaining about other players that can kill you, and wishing you had the level, gear or talent to kill them. Role Playing servers are for complaining about other players, and pretending that you had killed them for the glory of the Elvish Kraken Goddess or whatever bullshit your DM told you was too lame for Dungeons and Dragons.
Please take heed that of the players you wish to kill, they will usually be on your own side. Blizzard insists this is working as intended. Remember: the server you select will be one you complain about until Character Transfers are allowed, so choose wisely.
Name
Give your character a unique name. Be sure to stand out from the other Sephiroths and Thralls that probably play on your server. If ZeldaKillaz is not your style, try to choose a name that is extremely difficult to type out. Anything that sounds like it could be a backwoods city in Iceland is a good place to start so use umlauts, accented e's and as many silent X's as possible -. Qualzu is a decent start, but QÆlzüÈnlktn sounds like one bad ass paladin. If they can't type out your name, they can't add you to their ignore list.
Class
This is your first MMORPG, and you want a fun experience that is action packed, dynamic, carefree. You want to kill shit quickly, not worry about being attacked, and with very few responsibilities. Play what everyone else does - a rogue. Sure, everyone that plays Warcraft will tell you that everyone is a rogue - that's because Rogues are enjoyable to play. They will say that there are too many dagger-wielding assholes, and that your endgame is going to consist of creating a macro declaring "Looking for group anything PST". Well, the other classes don't have any fun at all. Tanking is bullshit. Healing is for sissies. You have a 30-day trial period, and you are certain you won't become addicted like the 2.3 million other rogues that play.
Newbie?
Sure, you could ask a guard where the inn is, but there are thousands of players online, a plethora of misinformation via the General Chat. The tooltips that Blizzard has implemented are just there to confuse you, and it's not like you were gonna read that quest that Centaur just gave you. The only way you are ever going to find out what that "Breath" bar is by spending five minutes in the water asking everyone on your continent. If anyone suggests picking up the manual or using one of the many resources online for newer players, report them.
Goal of the Game
Make your Numbers as high as possible. One of the primary goals of WoW is to make every number you have as big as possible, except your Spirit stat. Spirit is worthless. The larger that number is, the more unplayable your character is. The tiny gain it gives to your HP/MP generation it grants, is not worth the tradeoff for the undocumented effect it has on lowering your rolls on your Class Specific Loot.
In fact, some extremely rare loot has the chance of giving you negative spirit, making it in high demand among melee classes. Things like passive effects, character appearance, or "maintaining a healthy social life away from the computer" have nothing on making your numbers bigger. If someone has numbers higher than you; call them a faggot, blacklist their entire guild, and report them for exploiting game mechanics
Proffesions
The only profitable tradeskill is being a female. Play as a girl. Do not ever, EVER, even hint that you are male unless you dislike getting free gold from desperate nerds. Most players should be skeptical that every elf with long hair and boobs is offering to dance for him in her underwear for gold, especially because the game has been live for more then a few years now. Well, you can be a female Tauren with one horn, mange and the name BullBalls and still be solicited for whispered chat companionship. In a pinch for that sword you want to purchase? Tell your group that you are AFK because your period started, and come back to a myriad of invitations to be their online mistress. Mining/Skinning has nothing on the amount of profit that Gold Digging brings in.
Loyal to your Faction!
Be patriotic. Part of the fun of World of Warcraft is the tension caused by having two warring factions. Play into this as much as possible to heighten your enjoyment of the game and the enjoyment of everyone around you. Start by making a macro for the "/spit" command. If you should encounter a player 10 or more levels below you, press it several times while running after them.
Wait to engage them until they are being attacked by monsters or you have several friends to back you up - this is called strategy. After killing the player, be sure to stick around to make the concept of "resurrecting" as challenging as it is impossible. If you are Alliance and that Orc helps you kill that unexpected mob while you are at your last breath, be sure to thank him, /bow, rest up, then report him to a GM for ruining immersion. Same goes for any player that destroys you, then camps your corpse for the next hour - all members of the opposing side are cookies assholes with no concept of honor.
Duels
Lay Down the Law in Duels. When you duel someone, you are giving them your valuable time. They should, therefore, be happy to consent to a fight on your terms, so don't hold back out of politeness. Chances are they accidentally declined your last seven challenges. Demand your satisfaction! Some abilities are just unfair and don't deserve a place in honorable battle.
Some good guidelines to set before the duel is to disallow hunters using traps, rogues stealthing, warriors disarming, warlocks fearing, paladins bubbling, paladins healing, shamans touching the keyboard, and mages casting spells. Also, throw them a bone by starting slow and ramping up the difficulty. Duel first without restrictions, and only after you lose to their unbalanced abilities should you speak up. Eventually you will have them right where you want them: in a battle where they are allowed to do nothing but auto-attack and watch. If they still beat you, insist they are using pots, trinkets, or hacks, /spit, and report them.
Enjoy the game the way you want to!
Play things the way *you* wish to. Most of the skills that the game offers are really just suggestions, and should have no bearing on the way you want to play. This advice is not only suited to having a good time, but also economical. Want to play a Shadow Priest? Don't even bother learning your new heal spells past level 10 and watch the savings pile up while the faces melt off. Lockpicking is for criminals - explain that to your group two hours into Blackrock Depths when the prisoner you came for needs to be let out. Knowing your role in a group is as easy as knowing thine self - do a little of everything.
However, if you are a shaman, druid, or paladin do only one thing and do it poorly. If anyone asks kindly for the occasional heal, or maybe would like a resurrection because everyone but you died because of the lack of occasional healing - do that hearthstone thing you like so much. The only reason they are complaining about you is jealousy for all that fun you are having.
Mana is for pussies
There is no such thing as Mana. World of Warcraft is an innovative MMORPG, as it has convinced all melee classes that there is no such thing as Mana. All classes operate on Energy or Rage - which replenishes itself. If your healer is complaining about your recklessness, tell him to go beat on a monster with that Staff he's carrying or just wait 15 seconds. If for some reason the Mage is just using his wand while angrily sending you tells about something involving getting something to drink, /ignore him for lacking playskill.
Create a good group
Create a good group. Most of the expert, advanced content relies on being in a balanced group of 5 or more people. A balanced group should consist of a Hunter, Three Rogues and a "Utility" player, such as a healer or a Tank. The best way to go about creating a group for an instance is "/y LFG 4M full on rogues no fags no girls PST". Go ahead and bind this to a macro so you don't have to type it out every 15 seconds.
When someone is advertising they are "looking for one more, healer only" be sure to tell them to invite your Rogue - you've got First Aid at 220 so everyone's good to go (provided they give you Mageweave Cloth). Also when joining a group for an instance, be sure to be queued for Battlegrounds and have as many prior obligations as you can before starting the instance, that way if you get bored you have other things to do. It's just a game - everyone will understand when you go AFK unannounced for 15 minutes to go smoke.
Your lewt!
When in a group, roll on everything! WoW, much like Diablo 2, is about collecting as many items as possible. Just because you can't use it is shouldn't stop you from rolling on that plate helm - a patch could later give the ability for Mages to wear it! Being an Enchanter (or even remotely considering reskilling for it) means rolling on each Rare item that drops is like picking herbs for an Herbalist. The concept of "Need" and "Greed" rolls is vague: if your character NEEDS gold, roll on the Bind on Pickup Warrior-only .0002% drop rate Axe of Doesn't cookies Drop - its 5 gold to a vendor. People that roll greed on trash drops are just failing to realize how expensive Epic Mounts are.
If you are set as the master looter, be sure to only let rolls for items occur during intense combat, in a five second window to ensure you are only rolling to yourself. If you are not the master looter, the first time you lose a roll on an uncommon drop quit the group, pull a ton of monsters, leave the instance then spend the next hour in Ogrimmar yelling in detail how the "fagots" unfairly "ninja'd" the item from you. Then report them
Talk
Be sure to announce everything you do with macros. Communication is the most important thing in your relationships with the group. Casting Flash Heal is one thing. Try setting up this beauty though:
"Shadowshade is casting Flash Heal on SoonToBeDead, Level 48 Female Undead Warrior"
"Shadowshade casted Flash Heal on SoonToBeDead, Level 48 Female Undead Warrior",
"SoonToBeDead, who is a Level 48 Female Undead Warrior, is now at 100% Health because of Shadowshade's Flash Heal"
"Thanks me, Shadowshade, for that Awesome Flash Heal on SoonToBeDead, the Level 48 Female Undead Warrior"
Treat Getting Aggro Like a Competition.
Combat isn't any fun unless the mob is fighting you back, so be sure to do as much damage as possible. Those damage and heal charts you post in the raidchat after/during every pull are the only accurate gauge of skill, and you need to be the absolute best. Area of effect damage is the easiest way to prove you are number one, and I'm sure the priest will understand that.
Getting aggro is easy too: convince that warrior he's not doing his job properly with Presence of Mind, Pyroblast, Flameblast, and Cone of Colding the target right after he charges it. Two tanks in the group? Go ahead and let them fight it out on the same monster, and deal with the other three elites when the first one is dead. Energy spent on Feint is energy you are not Backstabbing with, and you can dodge 20% of attacks headed at you anyways.
Crowd Control is also for Pussies.
You are a busy player: you've got loot to ninja, lvl 10s to grief, and there's some asshole selling an item you want in the AH for too much that needs to be reported. Needless to say, you don't have time for this sap/sheep bullshit. If Blizzard thought you couldn't handle the 7 Elite Dragonkins at the same time, they wouldn't have put it in the game. Ignore the concerns of your party members, claiming that its faster to spend 15 seconds casting Shackles on a Zombie then it is to spend 15 minutes walking back from the Graveyard to Blackrock Mountain -- the /follow player command works even in death.
Never accept fault for anything.
Some say that accepting the fact that you can make mistakes is a sign of maturity. Well, the second you hit level 20 is the day you became a real mature man - and men don't make mistakes. Fortunately for you, there are PLENTY of things you can blame the fourth wipe they think you've caused.
It's the latency's fault you couldn't stop pressing Backstab - share your concerns about your internet service provider, computer manufacturer, and Blizzard. It's the horde's fault you keep dying - shamans are clearly overpowered, Will of the Forsaken wrecks your character class and Blizzard clearly favors them over the Alliance. It's the healers fault you all died to the 3rd pack of mobs you pulled - take the time sprinting back to Uldaman to express your differences with that fuckmouth cloth wearer who for some reason, lacks the same endless ability reservoir your Warrior does.. It's the Alliance's fault you keep dying - paladins are invincible, Perception wrecks your character class and Blizzard clearly favors them over the Horde. It's your guild's fault, your fictious girlfriend's fault, Hurricane Katrina's fault - the possibilities are endless. Be sure to report them all.
[/i]

World of Warcraft is an exciting Massively Multiplayer Roleplaying Goose, where jerks with no lives are allowed to live out their fantasies of being a jerk in the mystical lands of Azeroth. Since everyone either plays this game, or talks endlessly about quitting the MMORPG they are currently playing for this game, this one goes out to all my thugs in Alonsus.
Server
Choose a server type that's right for you. Player Versus Everyone servers are for complaining about other players and wishing you could kill them. Player Versus Player servers are for complaining about other players that can kill you, and wishing you had the level, gear or talent to kill them. Role Playing servers are for complaining about other players, and pretending that you had killed them for the glory of the Elvish Kraken Goddess or whatever bullshit your DM told you was too lame for Dungeons and Dragons.
Please take heed that of the players you wish to kill, they will usually be on your own side. Blizzard insists this is working as intended. Remember: the server you select will be one you complain about until Character Transfers are allowed, so choose wisely.
Name
Give your character a unique name. Be sure to stand out from the other Sephiroths and Thralls that probably play on your server. If ZeldaKillaz is not your style, try to choose a name that is extremely difficult to type out. Anything that sounds like it could be a backwoods city in Iceland is a good place to start so use umlauts, accented e's and as many silent X's as possible -. Qualzu is a decent start, but QÆlzüÈnlktn sounds like one bad ass paladin. If they can't type out your name, they can't add you to their ignore list.
Class
This is your first MMORPG, and you want a fun experience that is action packed, dynamic, carefree. You want to kill shit quickly, not worry about being attacked, and with very few responsibilities. Play what everyone else does - a rogue. Sure, everyone that plays Warcraft will tell you that everyone is a rogue - that's because Rogues are enjoyable to play. They will say that there are too many dagger-wielding assholes, and that your endgame is going to consist of creating a macro declaring "Looking for group anything PST". Well, the other classes don't have any fun at all. Tanking is bullshit. Healing is for sissies. You have a 30-day trial period, and you are certain you won't become addicted like the 2.3 million other rogues that play.
Newbie?
Sure, you could ask a guard where the inn is, but there are thousands of players online, a plethora of misinformation via the General Chat. The tooltips that Blizzard has implemented are just there to confuse you, and it's not like you were gonna read that quest that Centaur just gave you. The only way you are ever going to find out what that "Breath" bar is by spending five minutes in the water asking everyone on your continent. If anyone suggests picking up the manual or using one of the many resources online for newer players, report them.
Goal of the Game
Make your Numbers as high as possible. One of the primary goals of WoW is to make every number you have as big as possible, except your Spirit stat. Spirit is worthless. The larger that number is, the more unplayable your character is. The tiny gain it gives to your HP/MP generation it grants, is not worth the tradeoff for the undocumented effect it has on lowering your rolls on your Class Specific Loot.
In fact, some extremely rare loot has the chance of giving you negative spirit, making it in high demand among melee classes. Things like passive effects, character appearance, or "maintaining a healthy social life away from the computer" have nothing on making your numbers bigger. If someone has numbers higher than you; call them a faggot, blacklist their entire guild, and report them for exploiting game mechanics
Proffesions
The only profitable tradeskill is being a female. Play as a girl. Do not ever, EVER, even hint that you are male unless you dislike getting free gold from desperate nerds. Most players should be skeptical that every elf with long hair and boobs is offering to dance for him in her underwear for gold, especially because the game has been live for more then a few years now. Well, you can be a female Tauren with one horn, mange and the name BullBalls and still be solicited for whispered chat companionship. In a pinch for that sword you want to purchase? Tell your group that you are AFK because your period started, and come back to a myriad of invitations to be their online mistress. Mining/Skinning has nothing on the amount of profit that Gold Digging brings in.
Loyal to your Faction!
Be patriotic. Part of the fun of World of Warcraft is the tension caused by having two warring factions. Play into this as much as possible to heighten your enjoyment of the game and the enjoyment of everyone around you. Start by making a macro for the "/spit" command. If you should encounter a player 10 or more levels below you, press it several times while running after them.
Wait to engage them until they are being attacked by monsters or you have several friends to back you up - this is called strategy. After killing the player, be sure to stick around to make the concept of "resurrecting" as challenging as it is impossible. If you are Alliance and that Orc helps you kill that unexpected mob while you are at your last breath, be sure to thank him, /bow, rest up, then report him to a GM for ruining immersion. Same goes for any player that destroys you, then camps your corpse for the next hour - all members of the opposing side are cookies assholes with no concept of honor.
Duels
Lay Down the Law in Duels. When you duel someone, you are giving them your valuable time. They should, therefore, be happy to consent to a fight on your terms, so don't hold back out of politeness. Chances are they accidentally declined your last seven challenges. Demand your satisfaction! Some abilities are just unfair and don't deserve a place in honorable battle.
Some good guidelines to set before the duel is to disallow hunters using traps, rogues stealthing, warriors disarming, warlocks fearing, paladins bubbling, paladins healing, shamans touching the keyboard, and mages casting spells. Also, throw them a bone by starting slow and ramping up the difficulty. Duel first without restrictions, and only after you lose to their unbalanced abilities should you speak up. Eventually you will have them right where you want them: in a battle where they are allowed to do nothing but auto-attack and watch. If they still beat you, insist they are using pots, trinkets, or hacks, /spit, and report them.
Enjoy the game the way you want to!
Play things the way *you* wish to. Most of the skills that the game offers are really just suggestions, and should have no bearing on the way you want to play. This advice is not only suited to having a good time, but also economical. Want to play a Shadow Priest? Don't even bother learning your new heal spells past level 10 and watch the savings pile up while the faces melt off. Lockpicking is for criminals - explain that to your group two hours into Blackrock Depths when the prisoner you came for needs to be let out. Knowing your role in a group is as easy as knowing thine self - do a little of everything.
However, if you are a shaman, druid, or paladin do only one thing and do it poorly. If anyone asks kindly for the occasional heal, or maybe would like a resurrection because everyone but you died because of the lack of occasional healing - do that hearthstone thing you like so much. The only reason they are complaining about you is jealousy for all that fun you are having.
Mana is for pussies
There is no such thing as Mana. World of Warcraft is an innovative MMORPG, as it has convinced all melee classes that there is no such thing as Mana. All classes operate on Energy or Rage - which replenishes itself. If your healer is complaining about your recklessness, tell him to go beat on a monster with that Staff he's carrying or just wait 15 seconds. If for some reason the Mage is just using his wand while angrily sending you tells about something involving getting something to drink, /ignore him for lacking playskill.
Create a good group
Create a good group. Most of the expert, advanced content relies on being in a balanced group of 5 or more people. A balanced group should consist of a Hunter, Three Rogues and a "Utility" player, such as a healer or a Tank. The best way to go about creating a group for an instance is "/y LFG 4M full on rogues no fags no girls PST". Go ahead and bind this to a macro so you don't have to type it out every 15 seconds.
When someone is advertising they are "looking for one more, healer only" be sure to tell them to invite your Rogue - you've got First Aid at 220 so everyone's good to go (provided they give you Mageweave Cloth). Also when joining a group for an instance, be sure to be queued for Battlegrounds and have as many prior obligations as you can before starting the instance, that way if you get bored you have other things to do. It's just a game - everyone will understand when you go AFK unannounced for 15 minutes to go smoke.
Your lewt!
When in a group, roll on everything! WoW, much like Diablo 2, is about collecting as many items as possible. Just because you can't use it is shouldn't stop you from rolling on that plate helm - a patch could later give the ability for Mages to wear it! Being an Enchanter (or even remotely considering reskilling for it) means rolling on each Rare item that drops is like picking herbs for an Herbalist. The concept of "Need" and "Greed" rolls is vague: if your character NEEDS gold, roll on the Bind on Pickup Warrior-only .0002% drop rate Axe of Doesn't cookies Drop - its 5 gold to a vendor. People that roll greed on trash drops are just failing to realize how expensive Epic Mounts are.
If you are set as the master looter, be sure to only let rolls for items occur during intense combat, in a five second window to ensure you are only rolling to yourself. If you are not the master looter, the first time you lose a roll on an uncommon drop quit the group, pull a ton of monsters, leave the instance then spend the next hour in Ogrimmar yelling in detail how the "fagots" unfairly "ninja'd" the item from you. Then report them
Talk
Be sure to announce everything you do with macros. Communication is the most important thing in your relationships with the group. Casting Flash Heal is one thing. Try setting up this beauty though:
"Shadowshade is casting Flash Heal on SoonToBeDead, Level 48 Female Undead Warrior"
"Shadowshade casted Flash Heal on SoonToBeDead, Level 48 Female Undead Warrior",
"SoonToBeDead, who is a Level 48 Female Undead Warrior, is now at 100% Health because of Shadowshade's Flash Heal"
"Thanks me, Shadowshade, for that Awesome Flash Heal on SoonToBeDead, the Level 48 Female Undead Warrior"
Treat Getting Aggro Like a Competition.
Combat isn't any fun unless the mob is fighting you back, so be sure to do as much damage as possible. Those damage and heal charts you post in the raidchat after/during every pull are the only accurate gauge of skill, and you need to be the absolute best. Area of effect damage is the easiest way to prove you are number one, and I'm sure the priest will understand that.
Getting aggro is easy too: convince that warrior he's not doing his job properly with Presence of Mind, Pyroblast, Flameblast, and Cone of Colding the target right after he charges it. Two tanks in the group? Go ahead and let them fight it out on the same monster, and deal with the other three elites when the first one is dead. Energy spent on Feint is energy you are not Backstabbing with, and you can dodge 20% of attacks headed at you anyways.
Crowd Control is also for Pussies.
You are a busy player: you've got loot to ninja, lvl 10s to grief, and there's some asshole selling an item you want in the AH for too much that needs to be reported. Needless to say, you don't have time for this sap/sheep bullshit. If Blizzard thought you couldn't handle the 7 Elite Dragonkins at the same time, they wouldn't have put it in the game. Ignore the concerns of your party members, claiming that its faster to spend 15 seconds casting Shackles on a Zombie then it is to spend 15 minutes walking back from the Graveyard to Blackrock Mountain -- the /follow player command works even in death.
Never accept fault for anything.
Some say that accepting the fact that you can make mistakes is a sign of maturity. Well, the second you hit level 20 is the day you became a real mature man - and men don't make mistakes. Fortunately for you, there are PLENTY of things you can blame the fourth wipe they think you've caused.
It's the latency's fault you couldn't stop pressing Backstab - share your concerns about your internet service provider, computer manufacturer, and Blizzard. It's the horde's fault you keep dying - shamans are clearly overpowered, Will of the Forsaken wrecks your character class and Blizzard clearly favors them over the Alliance. It's the healers fault you all died to the 3rd pack of mobs you pulled - take the time sprinting back to Uldaman to express your differences with that fuckmouth cloth wearer who for some reason, lacks the same endless ability reservoir your Warrior does.. It's the Alliance's fault you keep dying - paladins are invincible, Perception wrecks your character class and Blizzard clearly favors them over the Horde. It's your guild's fault, your fictious girlfriend's fault, Hurricane Katrina's fault - the possibilities are endless. Be sure to report them all.
[/i]