WOTLK Leaks (prev: wotlk pics)

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Joy

Administrator
Staff member
Aug 26, 2005
10,227
wotlk pics

They start in pretty wicked looking armor :D

Cuddlez <3 ;)
 

Hom

Member
Aug 30, 2005
843
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Deathknight

Black Ice - Increases your Frost and Shadow spell damage by $s1%

Bone Armor: "The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min."

Chromatic Rune Mastery: "Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec."

Degeneration: "Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect."

Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side

Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.

Dirge - Whenever you kill a diseased target that yields experiance or honor you have a 5% chance of the corpse rising as a free Ghoul. You can have a maximum of 2 Ghouls at one time

Blood Gorged When you are above 75% health, you do an additional 3% damage with any melee weapon

Dancing Runeblade Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do

Rage of Rivendare You do 2% additional weapon damage to diseased targets

Unholy Blight A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power


Hungering Cold A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it

Druid

Improved Moonkin Form Rank 1-3

Improved Tree of Life: "Increases your Armor while in Tree of Life Form by $s1%, and increases the effect of your Bark's Blessing by $s2%"

Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."

Spark of Nature: "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."

Nourish: Heals a friendly target for $s1. Heals for an additional $/4;s1 if Rejuvenation is on the target.

Flourish Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration

Blinding Swarm A swarm of insects that inflicts $s1 Nature damage to targets standing in the swarm. Chance to hit reduced by $m2% while standing in the swarm

Nature's Fury Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times

Starfall You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d

Infected Wounds Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482

Berserk Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds

Mage

NEW PERMAFROST "Adds a Chill effect to your Icy Touch and Mind Freeze, reducing movement speed by 30% for 6 sec."

New food = sweet potato pie and strudles
New water = something stupid who cares

Netherwind Presence Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant

Arcane Barrage Launches several missiles at the enemy target, causing $s1 Arcane damage

Burnout Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana

Living Bomb The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards

Chilled to the Bone Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%

Tundra Stalker You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold

Deep Freeze Stuns the target for $d. Only usable on Frozen targets


Pally

Martyr: "Redirect all harmful spells directed at friendly targets to yourself for $d."

Priest

Divine Providence Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%

Gives you a chance to gain a $49694s1% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a $49694s2% rate while casting. Lasts $49694d

Penance Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758

Mind Rot Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds

Rapture Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells

Guardian Spirit Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d

Growing Pains Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target

Dispersion You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d

Shaman

Mind ShockShocks an enemy with concussive force, inflicting Nature damage and slowing attack and casting speeds by $s2% for $d.Time between attacks increased by $s2%.

Warrior

Bladed Armor - You gain $s1 attack power for every 1000 points of your armor value

Spell Deflection - Reduces all spell damage taken by $s1% for 10 sec following a successful parry

Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal

Strength of Arms Increases your Strength and total health by $s1%

Bladestorm Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed

Heroic Leap Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d

Sword and Board When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227

Shockwave Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat

Warlock

"While the Succubus is active, physical attacks done to you or your Succubus have a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown."

Mind Twisting Deals $s1 damage and knocks the targets up in the air

NightmareAssault the target's mind, causing a powerful nightmare that deals $s2 Shadow damage to all enemies within 10 yards of the target. Lasts $d

Everlasting Affliction Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target

Atrocity You devastate the area, causing Corruption (Rank to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration

Decimate Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.

Eternal Flames Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%

Demonic Pact Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090

Metamorphosis You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned

When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned.
 

Hom

Member
Aug 30, 2005
843
wotlk pics

That demon form sounds ace, locks like mini bears. That would be a really nice counter to the rogue / lock problem
 

Joy

Administrator
Staff member
Aug 26, 2005
10,227
wotlk pics

Some wicked stuff, where did you ninja that from? :eek:

PS. Only 1 entry on pallies, I know there's more coming, but that's a bit sad :p
 

Hom

Member
Aug 30, 2005
843
wotlk pics

Place a Mark of Blood on an enemy or ally. Whenever the marked target is healed, all party members receive a fraction of that healing. If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Each person can be healed for a maximum of 3000 per Mark."

"Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards."

"You summon a violent Typhoon that does $48611s1 Nature damage when in contact with hostile targets, slowing their movement speed by $48609s2%. If hit twice from the same Typhoon, the enemy will be knocked back 5 yards. Typhoon will travel 20 yards and last up to $d." [I don't know which class this one goes with, seems like it could be druid or shaman]

"Your Moonkin Aura also causes affected targets to have a $s1% chance to gain $50172s1% spell haste when they critically hit with spells for $50172d seconds. This effect cannot occur more than once every few seconds." [imp moonkin aura, 3 ranks]

"Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by $46856s1% for $46856d." [warrior?]

Degeneration: "Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect." [definitely DK]

Haunt: You send a corrupted soul into the target, doing $s1 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After traveling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done."

"Channels a temporal rift on an enemy target for $d. While trapped in the rift, all damage done to the target is increased by $s1%. In addition, for every 2000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated."

"When the diseases you inflicted upon an enemy target cause damage, there is a 15% chance the disease will instead damage all enemies within 8 yards. This damage will not cancel spells normally cancelled when targets take damage."

"Launches an Icy Touch at every enemy within 40 yards, dealing 4 damage per Runic Power to each target and causing a high amount of threat." [death knight aoe tanking!]

"Finishing move that causes damage and incapacitates the target. Any directly damaging attack will revive the target. Causes more damage and lasts longer per combo point:
1 point : ${$b1*1+$m1+$mw}-${$b1*1+$M1+$MW} damage, 2 sec
2 points: ${$b1*2+$m1+$mw}-${$b1*2+$M1+$MW} damage, 3 sec
3 points: ${$b1*3+$m1+$mw}-${$b1*3+$M1+$MW} damage, 4 sec
4 points: ${$b1*4+$m1+$mw}-${$b1*4+$M1+$MW} damage, 5 sec
5 points: ${$b1*5+$m1+$mw}-${$b1*5+$M1+$MW} damage, 6 sec" [rogue obviously]

"Halts the passage of time, freezing all enemies within $r1 in place for $d. This attack applies 5 Shock Charges to each affected target

"Breathes a ball of fire at an enemy, dealing $s1 Fire damage. The ball explodes on impact, sending burning fragments at enemies within $50235a1 yards of the target. Each fragment deals $50235s1 Fire damage."

,"Blasts the target with scalding water, inflicting $s1 Frost damage

Blinding Swarm: "A swarm of insects that inflicts $s1 Nature damage to targets standing in the swarm.
Chance to hit reduced by $m2% while standing in the swarm."
 

Cronocious

Well-Known Member
Mar 24, 2007
831
wotlk pics

Degeneration: "Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect."....lul wut? bye druids :D

Living Bomb The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards...i can't believe they actually used that suggestion from the mage forums

Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal...is ragnaros hammer unique?
 
OP
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Alron

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Those talents might be nerfed during the Alpha and Beta though....

2x 2h sounds.... interesting :p Especially on Gnome Warriors :D
 

Careface

Death by sexy
May 31, 2007
1,344
'Berserk Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds'

Nice ferel pvp buff, theyve needed it for a long time now.

'Netherwind Presence Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant'

And the name of that made me smile lol
 

Joy

Administrator
Staff member
Aug 26, 2005
10,227
That's indeed a nicely balanced talent for ferals :)

What's funny about netherwind presence? <_<
 

Ayu

You need help.
Staff member
Aug 26, 2005
15,256
wotlk pics

Hom said:
All the things I posted are datamined from the alpha client.

That's pretty impressive because lots of the Warrior stuff was being demanded on their forums with pretty much the same names even (Leap, Titan Grip, Shockwave). :eek:

But lol at names like "Sword and Board" and the Bladed Armor talents. Even assuming Warriors would double their Armor in the XP and get 60k armor, thats only 60 AP. :S
 

Hom

Member
Aug 30, 2005
843
wotlk pics

Ayu said:
Hom said:
All the things I posted are datamined from the alpha client.

That's pretty impressive because lots of the Warrior stuff was being demanded on their forums with pretty much the same names even (Leap, Titan Grip, Shockwave). :eek:

But lol at names like "Sword and Board" and the Bladed Armor talents. Even assuming Warriors would double their Armor in the XP and get 60k armor, thats only 60 AP. :S

The exact values arent working so its not 1 AP for 1000 Armor, no idea what the conversion is.