New Tseric post:
Ok, Druid. Even though I'm getting a little weary of other classes coming onto the Warrior boards, whether it be for pity, trolling, support, disdain or what have you, I'll entertain this post rather than move it or delete it.
[quote:5b5c8] In light of Tseric's sudden bout of chattiness we have seen 1 small buff for warriors.
Some would regard it as a buff, some as a non-nerf, some as a bug fix, some as simply a change. I lean towards the latter of the two.
We are not taking a raid spot.
The devs would agree. From what they've seen, warrior tanks tend to out-perform hybrid tanks in raid encounters. Rage mechanics lend themselves better to larger hits and crits from bosses and that won't drastically change in the near future. Threat generation can be separated from damage through game mechanics and the warrior tank ends up as more definitive as a tank in a raid situation. Pallys and Druids have good off-tank, multi-target abilities, which means they can clean up a sloppy pull or peeling targets better than a single target threat generator like the Warrior. The Warrior requires more twitch and target switching to hold aggro on multiple targets.
If you look at it, pallies are even better healers than they used to be. So are druids, and as far as im aware shaman healing has been buffed a bit. That means that at least 1 person from each of the healing classes can afford to be an off-spec in order to benefit the raid in unique ways.
Agreed, yet this will be the crux of the more hybrid classes. They may be called on to operate in other ways. A Paladin main tank might run into mana efficiency issues. A druid tank might run into mitigation/rage issues. They may be called on to heal or dps or buff, but during that time they won't be tanking. Those will be real demands from a smaller raid group or even a 5-person group.
I totally agree that Warriors are broken due to the new rage generation tables and their consistently nerfed damage.
Hyperbolic. What's a rage generation 'table'? While there may be threat generation issues to work out, rage normalization fears should only be relegated to the over-geared. Armor mitigating rage generation is something the devs are aware of, but it is far from 'broken'. Change could be made, but at the moment that is neither here nor there. As for consistently nerfed damage, a mechanic that has the potential to generate infinite damage will usually seem like it has to be nerfed, because mathmatically rage mechanics have no top end. You're always trying to keep it in reason against a zero line. Subtractive changes, not additive are more of the common course.
I do not however see that as a cause for calling out Druids as being OP, as we are seen as the most whole of the tanking classes at this point in time.
Druids are high on situational appeal. Yes, their tanking will serve a purpose, but that "new hotness" feel will wither like any other class balance issue that folks butt heads over. Same as it ever was.
I see this as Blizzard trying to add a new dynamic to raiding, instead of utilizing the holy trinity for all encounters.
I think they'd agree with you on that. I know I do.
Please do not direct your frustration over your class onto the Druid community, if we get nerfed back to what we were there are no tanks, no loot and a hell of a lot of whinging on the forums.
I wish all class forums would do the same. Rogues and warlocks arguing. Pallys/Druids arguing with Warriors. Priests/Shaman just wanting to hate themselves. Mages have always been crazy...And Hunter's? Dealt with some recent nerfs fairly reasonably, so cheers to them. If they complain about this post, tell them I said to sic their pet on me and I hope they spec'ed BM.
Do not ask for nerfs, look at the issues with the Warrior class and try to point them out in a reasonable way.
Reasonable advice for any class. Bug reports and specific reports of effects and abilities are more accessible than term papers and sweeping theories of game design. That's not to say we can't talk about sweeping theories of game design, but doing so is more suggestion or opinion than feedback. You'll find less concrete response in your 'treatise of how [x] class should be revised, revamped or completely deleted' than you would with 'ability [y] seems to function wierd in [z] way'.
And as a final note, the devs don't like nerfing, they like buffing. As it stands, they see legitimate issues of class balance for Warriors and Shaman in the current situation. Changes may occur to any and all other classes, as per usual, but those are points of concern for the devs. Try not to wrap those legitimate concerns in too much exaggeration. Don't tell me it can't happen; I've already seen it.
Slanche. [/quote:5b5c8]