Patch 1.10 Spoiler Thread!

Anshrr

#1 LFR Feral for his ILVL
Oct 7, 2005
1,308
CERTAINLY NOT DENMARK EWW
I love spoilers. So lets see all the spoilers from 1.10 in one place or so!
Post typically new items, or the new sets or what not :D

I'll start with the rewards to the new druid quest:

Grizzled Pelt
Chest
151 Armor
17 Strength
16 Agility
11 Stamina

Forest's Embrace
Chest
151 Armor
8 Intellect
7 Spirit
+55 to Healing

Moonshadow Stave
Two-Hand Staff
45.0 damage per second
+18 to Damage/Healing
+7 mana/5 seconds
+1% to crit with spells

As you can see, they are teh suck. But no druid expected it to be otherwise, I believe ;P
Unlike the other classes, we receive 0 rewards that are even close to usefull at lvl60.

Though, now druid shapes have /dance. ^^
 
OP
Anshrr

Anshrr

#1 LFR Feral for his ILVL
Oct 7, 2005
1,308
CERTAINLY NOT DENMARK EWW
Hey all,

On the test server on a druid. First of all, you start with 8/8 wildheart, a staff of shadowflame, a cauterizing band, a pure elementium band, a dragon card, a rejuvinanting gem and an animated chain necklace.

Talk about a lot of +healing/dmg.

Anyway....

The new Wildheart set bonuses are:
2)200 Armor
4)+26 AP
4)+15 Dmg/Healing
6)When Struck in Combat has a Chance to restore 300 mana, 10 rage, or 40 energy.
8 )+8 resistances

The new Feralheart (ugh, what a lame name =\) bonuses are the same, but in a different order:
2)+8 resistances
4)When Struck in Combat has a Chance to restore 300 mana, 10 rage, or 40 energy.
6)+26 AP
6)+15 Dmg/Healing
8 )200 Armor

To give you a taste of what the set *might* offer....
Feralheart Bracers
79 Armor
6 Strength
6 Agility
6 Stamina
12 Intellect
5 Spirit
Increases damage and healing by 5

Found on US forums.
Not to keen that they swapped +8str/stam (I think, never had 8pieces) for +8resistances. The proc looks cool though. /shrug
 
OP
Anshrr

Anshrr

#1 LFR Feral for his ILVL
Oct 7, 2005
1,308
CERTAINLY NOT DENMARK EWW
Looks:

The set bonuses i'm listing are the Rare set bonuses, NOT tier .5, just reverse them to see what tier .5 would be (so +200 armor would actually be the 8th set bonus on the new upgrades, sorry, its confusing, but i didnt plan to take it so far with pics and names, just happened :p)

Priest <Vestments of the Virtuous> http://putfile.com/pic.php?pic=3/621546 .... .jpg&s=x10

2: +200 Armor
4: Increases damage and healing done by magical spells and effects by up to 23
6: When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.
8: +8 All Resistances

Rogue <Darkmantle> http://putfile.com/pic.php?pic=3/621546 .... .jpg&s=x10

2:+200 Armor
4:+40 Attack Power
6:+Chance on melee attack to restore 35 energy.
8:+8 All resistances

Hunter <Beastmaster> http://putfile.com/pic.php?pic=3/621546 .... .jpg&s=x10

2:+200 armor
4:+40 attack power
6:4% chance to regain 200 mana on normal ranged attacks
8:+8 all resistances.

Warrior <Heroism> http://putfile.com/pic.php?pic=3/621547 .... .jpg&s=x10

2:+200armor
4:+40ap
6:On melee hit heals you for 83 - 103 hps
8:+8all resists

Druid <FeralHeart> http://putfile.com/pic.php?pic=3/621545 .... .jpg&s=x10

2:200 Armor
4:+26 AP
4:+15 Dmg/Healing
6:When Struck in Combat has a Chance to restore 300 mana, 10 rage, or 40 energy.
8:+8 resistances

Mages <Sorcerer's Regalia> http://putfile.com/pic.php?pic=3/621546 .... .jpg&s=x10

2:+200 armor
4:+23 spell damage
6:when struck in combat.. chance of freezing the attacker for 3 secs
8:+8 all resistance

Shaman <The 5 Thunders> http://putfile.com/pic.php?pic=3/621546 .... .jpg&s=x10

2:+200 armor
4:+23 dmg and healing
6:chance to increase dmg and healing by 93 for 10 secs
8:+8 all resistances

Paladin <Soulforge> http://putfile.com/pic.php?pic=3/621546 .... .jpg&s=x10

2:+200 Armor
4: +40 AP
6: chance on melee attack to get +damage/healing by up to 95 for 10 seconds
8:+8 all resistances

Warlock <Deathmist> http://putfile.com/pic.php?pic=3/621547 .... .jpg&s=x10
2: +200 Armor
4: +23 Spells and Healing
6: When Struck in Combat, has a small chance of causing the attacker to flee in terror for 2 seconds
8: +8 all resistances

Nerf rogues and hunters for cool recolors, poor easter priests, and I hate the guy that recolored Wildheart. >.<
 
K

Katre

Guest
Someone's actually stopping caster itemisation sucking so much :)
Does anyone know yet how one goes obout aquiring tier 0.5?
 
G

Guest

Guest
Katryal said:
Someone's actually stopping caster itemisation sucking so much :)
Does anyone know yet how one goes obout aquiring tier 0.5?

Apparently you need your tier 0 set items and can upgrade them to 0.5 via small group content (10 or fewer people). No idea about the details though.
 
OP
Anshrr

Anshrr

#1 LFR Feral for his ILVL
Oct 7, 2005
1,308
CERTAINLY NOT DENMARK EWW
As far as I've gathered, it goes a little like this:

1. You turn in some quest items (30 blood from wintersabers i.e.), 30g (I think) and your Tier0 bracer. You then get Tier 0.5 bracer.
2. The followup involves lots of stuff, and also costs 30-40g, which takes your gloves and belt, and gives you Tier0.5 gloves and belt.
3. You have 45 mins from second gate in UD strat, to kill the Baron. Think it's the gate after the courtyard with the paladin. Not sure what the reward for this one is, guessing one of the epic parts.
4. - 7./8. ??

Apparantly, you need to do the whole questline to upgrade the parts, you can't just pick those you want. So if lets say the last piece is the chest armor, and that's what you want, you need Tier0 8/8 pieces, and you need to do all the quests.

So basically, you need to be lucky to get the 4 BoP pieces, then it's a matter of time and money really.
 
OP
Anshrr

Anshrr

#1 LFR Feral for his ILVL
Oct 7, 2005
1,308
CERTAINLY NOT DENMARK EWW
Druid:
Reduce casting time of healing touch by 0.15
Increase Healing by Rejuvenation by 50
Reduce Claw and Rake cost by 3

Paladin:
Reduce the cost of cleanse by 25
Increase armor from devotion aura by 55
Reduce mana cost of seals by 20

Shaman:
Increase healing of Lesser Healing wave by 45
Increase Damage from shocks by 30
Reduce Reincarnation cool down by 10 min

 
S

Sovaz

Guest
Anshrr said:
As you can see, they are teh suck. But no druid expected it to be otherwise, I believe ;P
Unlike the other classes, we receive 0 rewards that are even close to usefull at lvl60.

Though, now druid shapes have /dance. ^^

Do you know better items, of their respective types and with the same stats, for balance and resto druids? Not even Stormrage chest piece has +55 healing.

Now, for feral druids such as yourself and myself, I must agree I am not that impressed....
 
OP
Anshrr

Anshrr

#1 LFR Feral for his ILVL
Oct 7, 2005
1,308
CERTAINLY NOT DENMARK EWW
Several moonkins have already stated that they would prefer the ogre magi staff, same as many restos would still prefer tranq chest from DM.
Basically, the items aren't that special.
And imo, I'd rather have more stats and less healing. The staff might be ok, but it still looks like crap equipped, so it's still junk imo ;P

And really, if you think about it, these rewards make no sense, if you take into account recent changes made to druids, item wise.
We have our own Equip: stat, +AP in shapes.
We now get Relics.
We can now use trinkets in shapes.

None of this obviously played ANY role in making druid unique rewards.

My biggest gripe, is how the rewards look like crap, and look rushed overall. :|
They might be "ok" and as good or better than same level instance drops, but compared to other classes rewards, they arent that special (shaman mana tide totem trinket i.e., blizz <3 shaman lol).