- Nov 25, 2005
- 2,799
This is just a quick listing of abilities for reference, following the links provided for each boss will give more information about tactics and positioning.
Make sure you read this post, and the links included, before coming to a Naxxramas raid.
Structure:
Naxxramas is structured like a giant wheel. Players enter at the center of the Necropolis, and then choose one of four wings to progress through:
Abomination Wing:
This wing is filled with Abominations, of course. It is likely to be the most physically intensive wing, as Abominations are known to hit rather hard. The Slimes there deal heavy nature damage, too. The final boss is the "Frankenstein's Monster"-esque Thaddius.
In this wing players will have to deal with various diseases. Creatures known to populate this wing include bats, gargoyles, bog beasts, oozes, and Ghouls. The final boss is Loatheb, some sort of fungal monster.
Make sure you read this post, and the links included, before coming to a Naxxramas raid.
Structure:
Naxxramas is structured like a giant wheel. Players enter at the center of the Necropolis, and then choose one of four wings to progress through:
Abomination Wing:
This wing is filled with Abominations, of course. It is likely to be the most physically intensive wing, as Abominations are known to hit rather hard. The Slimes there deal heavy nature damage, too. The final boss is the "Frankenstein's Monster"-esque Thaddius.
Patchwerk: http://www.wowwiki.com/Patchwerk
*Hateful Strike: Base damage is 22100-29900 physical damage, thankfully this is mitigated through high AC. The average hit is ~8000 damage on a fully buffed BWL/AQ40 geared Warrior in defensive stance. This ability will hit the main tank if the HS tanks are not properly healed; the ability will hit the character with the highest health in melee range. Highest HP and threat factors into this, but the pattern is typically A B A B C A B A B C in a typical fight.
*Normal hit with melee is 1800-2700 (depends on gear).
*All the trash is linked to Patchwerk, and must be cleared before you pull the boss.
*Karazhan/Gruul geared MT will be hit for 2k to 3k per attack
*Hateful Strikes will hit a Karazhan/Gruul geared OT in Defensive Stance for about 6k
*High DPS'ers and high threat classes (Fury Warriors) will have to still watch their threat.
Grobbulus: http://www.wowwiki.com/Grobbulus
*Poison Cloud - emits a poison cloud 10 yards wide. The cloud deals high amounts of Nature damage, meaning the MT needs to keep moving while tanking. The poison cloud remains for a very long time.
*Slime Spray - hits for 3600-4800 Nature damage. Party members who are hit will spawn a Fallout Slime.
*Fallout Slime - a blob that deals 300dmg/2seconds, in a 10 yard range AoE.
*Mutating Injection - injects a target with a mutagen that will do a 4500 physical damage AoE after 10 sec, or a lower-damage AoE when cleansed. The target will create a poison cloud with the same effect as Grobbulus himself, so the target will need to run to the side when cleansed to avoid damaging the rest of the raid.
*Slime Stream - an AoE DoT that deals 4500 Nature damage over 3 sec. This ability is considered to be triggered when the MT gets out of the melee range of Grobbulus (this may occur when MT is passing a corner and adjusting his position). Another theory about Slime Stream is the ranged highest threat-holder gets too close to Grobbulus.
Gluth: http://www.wowwiki.com/Gluth
*Mortal Wound - Stackable debuff on the MT that reduces healing by 10%. (Identical to the one used by Kurinnaxx and Fankriss, except he isn't tauntable.)
*Frenzy: Will Frenzy approximately every 10 seconds. A hunter must use Tranquilizing Shot to dispel it.
*Decimate: Gluth stomps the ground once every ~105 seconds, Decimating all raid members and zombies. Decimate reduces the health of every raid member and zombie to 5% of their maximum HP (no matter how much hp you had before). Does not affect pets.
*Terrifying Roar (AoE Fear) Gluth does an AoE fear similar to the one used by Nefarian every 20 secs (range is less than 20 yards).
*Devour Zombie: Multiple zombies will spawn from the side of the chamber during the encounter. If a zombie gets close enough to him, he can devour it to restore health (5%).
Plague Wing:Thaddius: http://www.wowwiki.com/Thaddius
Phase 1:
*Stalagg has a war stomp ability that does around 1500 physical damage, and does not stun. In addition, he will randomly get a buff called Power Surge which increases his attack speed by 200% and lasts 8 seconds. As well, he breaks the normal rules for crushing blows. Everything that isn't dodged, parried, or blocked will be crushing, it is imperative that healers be on the ball and that tanks keep Shield Block up.
*Feugen has an AoE mana drain ability and a War Stomp AoE that deals about 1500 physical damage to everyone in melee range.
*Both sub-bosses initially stand near lightning rods. If a sub-boss is pulled away from these rods, they will chain-lightning the raid. Every 20.6 seconds both sub-bosses knock the current tank over to the other platform, forcing a tank transition. They are both vulnerable to taunt.
Phase 2:
*Every 30 seconds he will give everyone in the raid either a positive or a negative charge (even distribution of charges), which appear as debuffs. Every 5 seconds charged players will deal 2000 nature damage to all opposite-charged players within 10 yards. Additionally, the debuff will grant a 10% damage bonus to all same-charged players also within 10 yards. Hence, the raid will want to cluster up in 2 or more positions.
*Thaddius also has a chain lightning attack that he will do throughout the fight. Because of the even distribution of the charges, assuming you have up to 40 alive, you will have up to 19 stacks of the damage buff (adding 190% more damage) until Thaddius charges the raid again.
*If he has no one in melee range, he will start throwing Ball Lightings for around 8000 Nature damage.
*After 5 minutes in phase 2, he will enrage and kill the entire raid, similar to many other bosses.
In this wing players will have to deal with various diseases. Creatures known to populate this wing include bats, gargoyles, bog beasts, oozes, and Ghouls. The final boss is Loatheb, some sort of fungal monster.
Noth the Plaguebringer: http://www.wowwiki.com/Noth_the_Plaguebringer
*Curse of the Plaguebringer - Curse - Curses the target with the Curse of the Plaguebringer. It is of the utmost importance that all Druids and Mages decurse this immediately, and that only melee DPS are hit by it. If the inflicted are not dispelled of the curse, they will become infected along with all of their nearby allies with the Wrath of the Plaguebringer (~40 yards or it hits the 20 closest people).
*Wrath of the Plaguebringer - Infects nearby allies, inflicting Nature damage, then additional damage every 5 sec. for 10 sec. Deals 875 to 1125 shadow damage every 2 sec. This should hopefully never be applied to anyone in the raid, if even one person gets it, it will spread very quickly, wiping the raid.
*Blink - He blinks periodically throughout the fight, causing a complete Aggro wipe. Cooldown is around 25 seconds when he is in the room, and he only travels a short distance, maybe 20 yards. Several ways to counter, including Intercept, Feral Charge, and having a secondary tank waiting near the closest ranged DPS/healers, ready to grab aggro. A possible way for horde to do this is to have shaman drop down searing totems where the MT is tanking. When Noth teleports to the balcony, all shaman should drop down Frost Resist totem so as to not break any shackles.
*Skeleton Spawns - Every 30 sec Noth summons an army of skeletons. Emote/Yell: "Rise my Soldiers! Rise, and fight once More!."
*Cripple - Magic - He will cast this every time he blinks, on those around where he blinks FROM, doing an AoE debuff that slows movement, attack speed, and strength by 50%. A priest/paladin should be assigned to remove this from the MT as soon as the Blink occurs.
*Teleport/Champions - 90 sec after initial aggro Noth teleports to a balcony making him unreachable for DPS while on the ground two waves of Plagues Champions spawn. Once these waves are beaten or 70 seconds have passed, he teleports back down.
*Teleport/Champions+Guardians - 110 sec after the 1st Teleport Noth teleports again to a balcony making him unreachable for DPS while on the ground two waves of Plagues Champions + Plagued Guardians spawn. Once these waves are beaten or 90 seconds have passed, he teleports back down. Plagued Guardians are immune to shackle.
Heigan the Unclean: http://www.wowwiki.com/Heigan_the_Unclean
*AoE Mana Burn - Drains large amounts of mana and deals shadow damage equivalent to mana drained.
*Eruption - Every few seconds Heigan will make the ground burst in a predictable pattern, causing 3500 - 4500 unresistable nature damage if hit. During phase 2, time between Eruption decreases significantly. Eruption video guide, WATCH THIS:
*Decrepit Fever - Maximum health reduced by 50%. Deals 500 nature damage every 3 seconds. 20 yards radius around Heigan, should affect melee only. Cast only during phase 1. Cleansable/cureable.
*Teleport - boss will periodically teleport 3 players to the Eye Stalk tunnel. During the 'dancing' phase, this tunnel will have a poison cloud that hits 4000 / 3sec, so you need run back before phase 2.
*Eye Stalk can cast Mind Flay, has 500 health.
*The grubs hit cloth for 1000~, move slowly, are bound to the Eye Stalk tunnel (reset after chasing some distance).
Loatheb: http://www.wowwiki.com/Loatheb
*Corrupted Mind — Loatheb places a 1 minute linked cooldown on all healing spells, including cleanse/dispel/remove poison. This means you only get 1 healing spell to cast per 1 minute, including cleanse/dispel/remove poison. Essentially, any beneficial spell cast on a friendly target is affected.
*Poison Aura — 5 yard range. 196 Nature damage inflicted every 6 seconds for 12 seconds. 12 seconds between each poison aura.
*Inevitable Doom — Loatheb begin to cast it after 2 mins in fight. Inflicts 2550 Shadow damage after 10 sec. 100 yards, every 30 secs. 5 mins after engaging, this will be every 15 secs. This debuff can not be dispelled, cleansed, or decursed and the damage can not be resisted.
*Decurse — Every 30 seconds, starting at about 2 seconds in fight, Loatheb will remove all curses on himself.
*Fungal Bloom — Critical-hit chance increased by 50%. Spell critical-hit chance increased by 60%. Spells and abilities cause no threat. Get from environment, you can control who gets it. 90 secs duration, spawns every 12 secs, every time only 5 people can get it.
*Everyone must have healthpotions and healthstones for this fight!