A
Q.E.D.Ayu said:Sucks to be a caster in this game 8)
Joyma said:Finally a reason to go shield in PVP, great work
And finally some defense vs casters at all![]()
Ayu said:Joyma said:Finally a reason to go shield in PVP, great work
And finally some defense vs casters at all![]()
Yeah, like the plethora of absorption pots and resist gear is non existant come 1.10, N00b :cry:
Joyma said:Ayu said:Joyma said:Finally a reason to go shield in PVP, great work
And finally some defense vs casters at all![]()
Yeah, like the plethora of absorption pots and resist gear is non existant come 1.10, N00b :cry:
Compare pots with gear, gg 8)
If you think melee is in any way OP in PVP you have to PVP more (or at all)![]()
Gonna have to sort of disagree with you here. Based on my pvp experiences with my mage, most of the time the melee classes go after clothies for that exact reason. Why else would they stop chasing the flag runner in WSG and instead go running after a half dead, out of mana mage? This happens all the time. Even more so with rogues. Blink out of that ambush and half the time the rogue will follow you to the other end of the map, because the precious combo points and easy kills mean so much to them.Nearly said:Theres a reason that (healers aside) melee always go for casters first. Its not because they're soft targets....
Sure, those anti-fear abilities may not seem like much on paper but in reality the trinket, WotF and diminishing returns combined are more than enough to render fear useless (speaking from a human priest perspective).Nearly said:Fear/Deathcoil spam is incredibly potent when combined with dots - especially when you consider that the only protection against them is a trinket with a huge cooldown, or WotF if you're undead.
Natalya said:Gonna have to sort of disagree with you here. Based on my pvp experiences with my mage, most of the time the melee classes go after clothies for that exact reason. Why else would they stop chasing the flag runner in WSG and instead go running after a half dead, out of mana mage? This happens all the time. Even more so with rogues. Blink out of that ambush and half the time the rogue will follow you to the other end of the map, because the precious combo points and easy kills mean so much to them.Nearly said:Theres a reason that (healers aside) melee always go for casters first. Its not because they're soft targets....
Natalya said:Sure, those anti-fear abilities may not seem like much on paper but in reality the trinket, WotF and diminishing returns combined are more than enough to render fear useless (speaking from a human priest perspective).Nearly said:Fear/Deathcoil spam is incredibly potent when combined with dots - especially when you consider that the only protection against them is a trinket with a huge cooldown, or WotF if you're undead.
Sure. But even good team players tend to do it. They just need to be properly "motivated" by the opposing mageNearly said:Good point actually - people after farmed kills will do that - i should have said it was from the point of view of winning the BG![]()
True also, but then again, being alliance, you too get the short end of stick. If you were undead, you'd probably have next to no trouble countering fears, especially Psychic Screams. For alliance priests, fear is too unreliable to be considered a proper defense mechanism in actual pvp (not duels) situations. It's more of a "click the button, hope for the best" kind of ability.Nearly said:Thats not been my experience for the most part - if the lock can get off either then the melee is pretty much in trouble, added to which the aforementioned farmers then descend and its game over![]()
Natalya said:Sure. But even good team players tend to do it. They just need to be properly "motivated" by the opposing mageNearly said:Good point actually - people after farmed kills will do that - i should have said it was from the point of view of winning the BG![]()
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Natalya said:True also, but then again, being alliance, you too get the short end of stick. If you were undead, you'd probably have next to no trouble countering fears, especially Psychic Screams. For alliance priests, fear is too unreliable to be considered a proper defense mechanism in actual pvp (not duels) situations. It's more of a "click the button, hope for the best" kind of ability.Nearly said:Thats not been my experience for the most part - if the lock can get off either then the melee is pretty much in trouble, added to which the aforementioned farmers then descend and its game over![]()