Arena battles

Joy

Administrator
Staff member
Aug 26, 2005
10,227
http://forums-en.wow-europe.com/thread.aspx?fn=wow-general-en&t=1213155&p=1&tmp=1#post1213155

With the upcoming expansion we will be introducing arena battles and to give you a better idea of what to expect, here are the rules:

# You do not talk about arena battles.

# When a player enters an arena battle, all buffs and conjured items are purged/deleted. This is done to ensure no outside buffs or items from members outside of your team are able to be used in an arena battle.

# No consumables other than bandages and conjured items can be used while in the arena. There will be a waiting area similar to the current battlegrounds where players on the team will be able to conjure items and cast buffs.

# Abilities/spells/items with cooldowns longer than 15 minutes cannot be used while in the arena.

# Each arena team will be given a rating, and will be matched up in the arena queue against teams of a similar rating. As time progresses the matching system will broaden its search up to a limit if a closely rated team cannot be found.

# Ratings adjustments are made in the same way that ELO ratings adjustments are made. This system works by adjusting each arena teams rating from a specific match based on the rating of the team they are up against. If a team wins against a team of a higher rating, the increase of their arena rating would be much higher than if they had won against a team of a lower rating. This system will help promote players improving their skill and besting teams which may have previously held the top spots.

# At the end of each week, characters receive arena points based on their team's rating. A team must have fought a minimum number of battles for the week, which we have announced as currently set to 10 games. A player must have played in at least 30% of the team
 

Hom

Member
Aug 30, 2005
843
Asmodean said:
Lupold said:
Joyae said:
http://forums-en.wow-europe.com/thread.aspx?fn=wow-general-en&t=1213155&p=1&tmp=1#post1213155


# No consumables other than bandages and conjured items can be used while in the arena.

Does that include poisons? :cry:

I guess so. Poisons, potions etc.
And that will also includes shoul shards as every conjured item will be wiped when you zone in.

A very interesting concept after all. I like it.

Nah soul shards arent conjured items. It would wipe healthstones out but then you can make them again once your in.
 

Braque

Member
Dec 14, 2005
2,256
I think the no consumables / preconjoured items thing is stupid. I also think that the no long cooldowns thing is stupid. Sorry, but no LoH? Forget it. If one of my most powerfull class abilities is being taken away I want to see how that is balanced. Should rogues loose vanish? And no consumables means no sharpening stones, but shaman can still use rock-biter (etc) to enchant their weapon. Meh. I'm not a heavy user of consumables, but I really think Blizzard have dropped the ball on this one. Its an RPG, preperation, tradeskills, and the economy is part of the game.
 
OP
Joy

Joy

Administrator
Staff member
Aug 26, 2005
10,227
:eek: I think the no long-CD's and no consumables is the best part of the idea. It'd be impossible to balance otherwise, and put alot of pressure on always having the best consumables. Let's leave that to raids ;)
 

Ayu

You need help.
Staff member
Aug 26, 2005
15,256
Joyae said:
:eek: I think the no long-CD's and no consumables is the best part of the idea. It'd be impossible to balance otherwise, and put alot of pressure on always having the best consumables. Let's leave that to raids ;)

I hope Blizz is not going to introduce higher level pots anymore, it is a joke as it is that a AQ geared mage can get a 50% damage boost by consumables alone. That is not intended, is it?
 
G

Guest

Guest
As with most ideas regarding PvP, the certain whining on the forums is the best part :p
 
N

Nearly

Guest
Joyae said:
:eek: I think the no long-CD's and no consumables is the best part of the idea. It'd be impossible to balance otherwise, and put alot of pressure on always having the best consumables. Let's leave that to raids ;)

Agreed, they have to stop people from winning through money alone (gearing is an entirely different issue, and hopefully will be addressed also) - though the lack of poisons is a real pain - even if we're only allowed Crip, that would help so much.

Though, you can easily win without them, so if they're pushing the skill side, then i'm all for it :)

I'm really excited by the Arena idea, it could be awesome :D
 
A

Aeriyn

Guest
OK, buffs that are longer than 15 mins go away. what about priests! can't use your own blizzard-given-to-save-our-butts abilities ffs :cry:

on a brighter note, make full pvp MM then :D

edit:i'm blond, justt read it properly, disregard this post, except for the Mm pvp group thingy