1.12 for Rogues (First draft)

Zermo

Well-Known Member
Aug 26, 2005
784
The review is well underway and we wanted to share a sort of first glimpse into the changes being made for the rogue talent review. Keep in mind that these changes are not complete or final, and the below information is likely to alter as we move into our testing phases. While not everything is listed, the below list encompasses the majority of changes being made in the review.

I'll be working in the weeks to come to get as much additional information as possible, but it is likely that quite a bit of the final information regarding talent changes will not be fully announced until the talent calculators go live. Of course you'll also be able to actually play around with the changes too once the Public Test Realms go up.

I'm going to just list the changes and provide additional information where possible or necessary. Let's get to it.

# The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.

# Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.

# Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.

# Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.

# Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.

# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.

# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

# Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.

# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.

# Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.

# Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.

# Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.

# Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.

# Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.

# New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.

# Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.

# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.

# Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.

# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

# Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.

# Expose Armor will now reduce armor by a percentage.

I'll be continuing to speak with the designers and collecting as much additional information as possible in the coming weeks.

Thanks for reading.

http://forums.worldofwarcraft.com/threa .... ost1271292[/quote]
 

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Darn, a new argument to bring Laelin to raids :|
 
N

Nearly

Guest
Its early and all but:

Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

Amen.
 

Ayu

You need help.
Staff member
Aug 26, 2005
15,256
# Expose Armor will now reduce armor by a percentage.

Such anti druid :cry:
 

Joy

Administrator
Staff member
Aug 26, 2005
10,227
Ayu said:
# Expose Armor will now reduce armor by a percentage.

Such anti druid :cry:

Who cares? :eek: It stacks with sunder :D
 

Mista

The Rogue
Aug 28, 2005
1,377
# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.

bye bye glancing :D
 
M

Maluson

Guest
I have to say, most of that comes as a pleasant suprise. However, it may not be all that sweet depending on where they place the talents in the trees. Hopefully weapon specialisation will be available for combat rogues, but I doubt this somehow :(

Edit : Awesome changed for PvP though :D
 
N

Nearly

Guest
Maluson said:
I have to say, most of that comes as a pleasant suprise. However, it may not be all that sweet depending on where they place the talents in the trees. Hopefully weapon specialisation will be available for combat rogues, but I doubt this somehow :(

Edit : Awesome changed for PvP though :D

Combat swords will get it i'm sure, combat daggers.....

I really want to see where they move things in the trees, as losing Opportunity would kill combat daggers stone dead.

I also know that they are looking for feedback, so its worth adding your voice to the masses for once.

I've not got the time today to go through it properly, but yay for all round build goodness, boo for combat daggers (pending the new tree availability)

Edit: when i say losing Opp, i mean having to drop it for any of the new talents :)
 
H

Habit

Guest
AHMAGAWD weapon skill talent !!!!! <3

p.s subtletly is sounding a little more viable :eek:
 
M

Maluson

Guest
Idd, <3 Blizz IF it's possible to combine Wep Spec and Deadliness is available to a sensible Combat Daggers Build. Think that might be asking a little much though :(
 
K

kak

Guest
Joyae said:
Ayu said:
# Expose Armor will now reduce armor by a percentage.

Such anti druid :cry:

Who cares? :eek: It stacks with sunder :D

hope so, since one is a numerical thing the other is a %age. Should stack :D:D then we have no excuse not to kill shizzle :>.
 

Hom

Member
Aug 30, 2005
843
Rupture was found to be performing at-par to where we want it to be and will not be changed. While there was certainly some intention initially (and why it was included in my post) to improve or change how it functioned, after careful study it has been decided to not change the Rupture ability. I know that may be a dissapointment, but after careful study, no change was necessary.

Eviscerate is being improved by a new book, allowing a new rank and a general base-damage increase.

Garotte is receiving a damage boost. While final numbers are still unavailable, we are shooting for an approximate 50% damage increase.
 

Ayu

You need help.
Staff member
Aug 26, 2005
15,256
Could you explain for the interested non-Rogues what the best new stuff is and what could be better? I.e., what will change for the raid?
 

Anshrr

#1 LFR Feral for his ILVL
Oct 7, 2005
1,308
CERTAINLY NOT DENMARK EWW
Could a rogue post a sword spec, and a dagger spec, so I can see why sword specs get the better deal? Seems to me, you need deeper in the tree to go sword? oO

HAve to say though, just looking at the sneaky tree (subtlety), it looks better to me ^^